screen_left        24 modules/games/gui_snake.c int screen_left;
screen_left       211 modules/games/gui_snake.c   x = screen_left + x * snake_screen_size;
screen_left       249 modules/games/gui_snake.c         draw_rectangle(screen_left + x * snake_screen_size,
screen_left       251 modules/games/gui_snake.c                        screen_left + x * snake_screen_size+snake_screen_size-1,
screen_left       289 modules/games/gui_snake.c     draw_rectangle(screen_left + snake[i][0] * snake_screen_size,
screen_left       291 modules/games/gui_snake.c                    screen_left + snake[i][0] * snake_screen_size+snake_screen_size-1,
screen_left       435 modules/games/gui_snake.c         draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size,
screen_left       437 modules/games/gui_snake.c                        screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1,
screen_left       461 modules/games/gui_snake.c     screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;