screen_left 24 modules/games/gui_snake.c int screen_left; screen_left 211 modules/games/gui_snake.c x = screen_left + x * snake_screen_size; screen_left 249 modules/games/gui_snake.c draw_rectangle(screen_left + x * snake_screen_size, screen_left 251 modules/games/gui_snake.c screen_left + x * snake_screen_size+snake_screen_size-1, screen_left 289 modules/games/gui_snake.c draw_rectangle(screen_left + snake[i][0] * snake_screen_size, screen_left 291 modules/games/gui_snake.c screen_left + snake[i][0] * snake_screen_size+snake_screen_size-1, screen_left 435 modules/games/gui_snake.c draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size, screen_left 437 modules/games/gui_snake.c screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1, screen_left 461 modules/games/gui_snake.c screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;