ring               37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT];
ring              245 modules/games/gui_snake.c       ring[x][y] = labyrinth[num][y][x];
ring              246 modules/games/gui_snake.c       if(ring[x][y] != ' '){
ring              265 modules/games/gui_snake.c     if(ring[x][y] != ' ') continue;
ring              273 modules/games/gui_snake.c     ring[x][y] = 1;
ring              388 modules/games/gui_snake.c     if (ring[snake[new_head][0]][snake[new_head][1]] == 1)
ring              390 modules/games/gui_snake.c         ring[snake[new_head][0]][snake[new_head][1]] = ' ';
ring              400 modules/games/gui_snake.c     else if (ring[snake[new_head][0]][snake[new_head][1]] != ' ')