ring 37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT]; ring 245 modules/games/gui_snake.c ring[x][y] = labyrinth[num][y][x]; ring 246 modules/games/gui_snake.c if(ring[x][y] != ' '){ ring 265 modules/games/gui_snake.c if(ring[x][y] != ' ') continue; ring 273 modules/games/gui_snake.c ring[x][y] = 1; ring 388 modules/games/gui_snake.c if (ring[snake[new_head][0]][snake[new_head][1]] == 1) ring 390 modules/games/gui_snake.c ring[snake[new_head][0]][snake[new_head][1]] = ' '; ring 400 modules/games/gui_snake.c else if (ring[snake[new_head][0]][snake[new_head][1]] != ' ')