tail               39 core/gui_script.c static sc_param *tail = 0;
tail               61 core/gui_script.c     if (tail)
tail               63 core/gui_script.c         tail->next = p;
tail               64 core/gui_script.c         tail = p;
tail               68 core/gui_script.c         script_params = tail = p;
tail              416 core/gui_script.c     script_params = tail = 0;
tail              167 modules/games/gui_snake.c const char tail[8][8] = {
tail              429 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail, 0);
tail              431 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail, 1);
tail               88 modules/gui_fselect.c     fitem           *tail;
tail              177 modules/gui_fselect.c     list->head = list->tail = 0;
tail              198 modules/gui_fselect.c         p->prev = list->tail;
tail              199 modules/gui_fselect.c         if (list->tail)
tail              200 modules/gui_fselect.c             list->tail->next = p;
tail              201 modules/gui_fselect.c         list->tail = p;
tail              269 modules/gui_fselect.c             list->tail = sbuf[list->count-1];
tail              277 modules/gui_fselect.c             list->tail->next = 0;
tail              278 modules/gui_fselect.c             list->tail->n = list->count - 1;
tail              583 modules/gui_fselect.c             selected = top = items.tail;