py                370 core/gps.c             int py=0;
py                394 core/gps.c                     py=offset_y+my;
py                396 core/gps.c                     x_n = m_x + Round(((c_w * (m_x - px)) + (s_w * (m_y - py))),2);
py                397 core/gps.c                     y_n = m_y + Round(((c_w * (m_y - py)) - (s_w * (m_x - px))),2);
py                581 core/gui_draw.c void draw_or_erase_edge_pixel(coord px, coord py, color cl, int is_draw)
py                584 core/gui_draw.c     if ((px < 0) || (py < 0) || (px >= camera_screen.width) || (py >= camera_screen.height) || ((px == 0) && (py == 0))) return;
py                587 core/gui_draw.c     register unsigned int offset = py * camera_screen.buffer_width + ASPECT_XCORRECTION(px);
py                571 include/conf.h #define CONF_INFO2(id, param, type, px, py)         { id, sizeof( param ), type, &param, {pos:{px,py}}, 0 }
py                572 include/conf.h #define CONF_INFOP(id, param, type, px, py)         { id, sizeof( param ), type, &param, {pos:{(px)*CAM_SCREEN_WIDTH/360,(py)*CAM_SCREEN_HEIGHT/240}}, 0 }
py                452 lib/lua/lfmathlib.c     double py = arg(L, 2);
py                454 lib/lua/lfmathlib.c     atanhypCordic(px, py, &phi, &hyp);
py                 68 lib/lua/limathlib.c     fixed px, py;
py                 70 lib/lua/limathlib.c         INT2FIXED(luaL_checknumber(L, 2)), &px, &py);
py                 72 lib/lua/limathlib.c     lua_pushnumber(L, FIXED2INTR(py));
py                117 lib/lua/limathlib.c     fixed px, py;
py                119 lib/lua/limathlib.c         INT2FIXED(luaL_checknumber(L, 2)), &px, &py);
py                121 lib/lua/limathlib.c     lua_pushnumber(L, FIXED2INTR(py));
py                106 modules/cordic_math.c static void atanhypCordic(tangle t, fixed px, fixed py, fixed *phi, fixed *hyp) {
py                108 modules/cordic_math.c     int fy = (py >= 0);
py                119 modules/cordic_math.c     py = cordic_abs(py);
py                122 modules/cordic_math.c     while (px > ATAN_LIMIT || py > ATAN_LIMIT) {
py                124 modules/cordic_math.c         py /= 2;
py                127 modules/cordic_math.c     if (px == 0 && py == 0) {
py                132 modules/cordic_math.c         fixed x = px, y = py, z = 0;
py                164 modules/cordic_math.c static void recCordic(tangle t, fixed r, fixed theta, fixed *px, fixed *py) {
py                168 modules/cordic_math.c     *py = mulScaled(r, _sin);
py                192 modules/cordic_math.c static void polCordic(tangle t, fixed px, fixed py, fixed *r, fixed *theta) {
py                194 modules/cordic_math.c     atanhypCordic(t, px, py, &phi, &hyp);
py                213 modules/cordic_math.c LUALIB_API void recd(fixed r, fixed theta, fixed *px, fixed *py) {
py                214 modules/cordic_math.c     recCordic(DEG, r, theta, px, py);
py                229 modules/cordic_math.c LUALIB_API void pold(fixed px, fixed py, fixed *r, fixed *theta) {
py                230 modules/cordic_math.c     polCordic(DEG, px, py, r, theta);
py                246 modules/cordic_math.c LUALIB_API void recr(fixed r, fixed theta, fixed *px, fixed *py) {
py                247 modules/cordic_math.c     recCordic(RAD, r, theta, px, py);
py                262 modules/cordic_math.c LUALIB_API void polr(fixed px, fixed py, fixed *r, fixed *theta) {
py                263 modules/cordic_math.c     polCordic(RAD, px, py, r, theta);
py                 78 modules/cordic_math.h LUALIB_API void recd(fixed r, fixed theta, fixed *px, fixed *py);
py                 82 modules/cordic_math.h LUALIB_API void pold(fixed px, fixed py, fixed *r, fixed *theta);
py                 87 modules/cordic_math.h LUALIB_API void recr(fixed r, fixed theta, fixed *px, fixed *py);
py                 91 modules/cordic_math.h LUALIB_API void polr(fixed px, fixed py, fixed *r, fixed *theta);
py                213 modules/games/gui_snake.c   int xx,yy,px,py;
py                234 modules/games/gui_snake.c           for (py=yy*snake_scale; py<(yy+1)*snake_scale; py+=1)
py                235 modules/games/gui_snake.c               draw_pixel( x+px, y+py, c );