pointer 283 modules/games/gui_sudoku.c int sudoku_finished(int *pointer) //Flag, for user and mess pointer 288 modules/games/gui_sudoku.c if (*pointer==0 || one_plus_nums(*pointer)) pointer 290 modules/games/gui_sudoku.c pointer++; pointer 296 modules/games/gui_sudoku.c int sudoku_follows_rules(int *pointer) //for user and mess pointer 308 modules/games/gui_sudoku.c if (*(pointer+linenum*9+x)&flag[chkflag]) pointer 326 modules/games/gui_sudoku.c if (*(pointer+y*9+columnnum)&flag[chkflag]) pointer 350 modules/games/gui_sudoku.c if (*(pointer+y*9+x)&flag[chkflag]) pointer 580 modules/games/gui_sudoku.c int sudoku_solve(int *pointer) pointer 583 modules/games/gui_sudoku.c memcpy(mess, pointer, sizeof(mess));