pointer           283 modules/games/gui_sudoku.c int sudoku_finished(int *pointer)	//Flag, for user and mess
pointer           288 modules/games/gui_sudoku.c 		if (*pointer==0 || one_plus_nums(*pointer))
pointer           290 modules/games/gui_sudoku.c 		pointer++;
pointer           296 modules/games/gui_sudoku.c int sudoku_follows_rules(int *pointer)	//for user and mess
pointer           308 modules/games/gui_sudoku.c 			if (*(pointer+linenum*9+x)&flag[chkflag])
pointer           326 modules/games/gui_sudoku.c 				if (*(pointer+y*9+columnnum)&flag[chkflag])
pointer           350 modules/games/gui_sudoku.c 						if (*(pointer+y*9+x)&flag[chkflag])
pointer           580 modules/games/gui_sudoku.c int sudoku_solve(int *pointer)
pointer           583 modules/games/gui_sudoku.c 	memcpy(mess, pointer, sizeof(mess));