plm2 308 modules/games/gui_reversi.c char *plm1, *plm2; plm2 313 modules/games/gui_reversi.c plm2 = " "; plm2 317 modules/games/gui_reversi.c plm2 = "\x10"; plm2 321 modules/games/gui_reversi.c plm1 = plm2 = " "; plm2 337 modules/games/gui_reversi.c draw_string(x, y+FONT_HEIGHT*6, plm2, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));