plm1 308 modules/games/gui_reversi.c char *plm1, *plm2; plm1 312 modules/games/gui_reversi.c plm1 = "\x10"; plm1 316 modules/games/gui_reversi.c plm1 = " "; plm1 321 modules/games/gui_reversi.c plm1 = plm2 = " "; plm1 332 modules/games/gui_reversi.c draw_string(x, y+FONT_HEIGHT*2, plm1, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));