offs2 85 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 88 core/gui_draw.c bbu[offs2+3] = y; // Y offs2 92 core/gui_draw.c bbu[offs2+1] = y; // Y offs2 94 core/gui_draw.c bbu[offs2+0] = u; // U? offs2 95 core/gui_draw.c bbu[offs2+2] = v; // V? offs2 99 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 102 core/gui_draw.c (bitmap_buffer[0])[offs2+3] = y; // Y offs2 103 core/gui_draw.c (bitmap_buffer[1])[offs2+3] = y; // Y offs2 107 core/gui_draw.c (bitmap_buffer[0])[offs2+1] = y; // Y offs2 108 core/gui_draw.c (bitmap_buffer[1])[offs2+1] = y; // Y offs2 110 core/gui_draw.c (bitmap_buffer[0])[offs2+0] = u; // U? offs2 111 core/gui_draw.c (bitmap_buffer[1])[offs2+0] = u; // U? offs2 112 core/gui_draw.c (bitmap_buffer[0])[offs2+2] = v; // V? offs2 113 core/gui_draw.c (bitmap_buffer[1])[offs2+2] = v; // V? offs2 285 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 298 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y offs2 301 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y offs2 303 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y offs2 308 core/gui_draw.c offs2 += (plus<<1); offs2 317 core/gui_draw.c bbu[offs2+1] = yuvclr[fg+1]; // Y offs2 318 core/gui_draw.c bbu[offs2+0] = yuvclr[fg]; // U offs2 319 core/gui_draw.c bbu[offs2+2] = yuvclr[fg+2]; // V offs2 322 core/gui_draw.c bitmap_buffer[0][offs2+1] = yuvclr[fg+1]; // Y offs2 323 core/gui_draw.c bitmap_buffer[0][offs2+0] = yuvclr[fg]; // U offs2 324 core/gui_draw.c bitmap_buffer[0][offs2+2] = yuvclr[fg+2]; // V offs2 326 core/gui_draw.c bitmap_buffer[1][offs2+1] = yuvclr[fg+1]; // Y offs2 327 core/gui_draw.c bitmap_buffer[1][offs2+0] = yuvclr[fg]; // U offs2 328 core/gui_draw.c bitmap_buffer[1][offs2+2] = yuvclr[fg+2]; // V offs2 333 core/gui_draw.c offs2 += (plus<<1); offs2 414 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 419 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y offs2 422 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y offs2 424 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y offs2 451 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 456 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y offs2 459 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y offs2 461 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y offs2 630 core/gui_draw.c register unsigned int offs2 = (offset>>1)<<2; offs2 638 core/gui_draw.c bbu[offs2+3] = y; // Y offs2 642 core/gui_draw.c bbu[offs2+1] = y; // Y offs2 644 core/gui_draw.c bbu[offs2+0] = u; // U? offs2 645 core/gui_draw.c bbu[offs2+2] = v; // V? offs2 651 core/gui_draw.c (bitmap_buffer[0])[offs2+3] = y; // Y offs2 652 core/gui_draw.c (bitmap_buffer[1])[offs2+3] = y; // Y offs2 656 core/gui_draw.c (bitmap_buffer[0])[offs2+1] = y; // Y offs2 657 core/gui_draw.c (bitmap_buffer[1])[offs2+1] = y; // Y offs2 659 core/gui_draw.c (bitmap_buffer[0])[offs2+0] = u; // U? offs2 660 core/gui_draw.c (bitmap_buffer[1])[offs2+0] = u; // U? offs2 661 core/gui_draw.c (bitmap_buffer[0])[offs2+2] = v; // V? offs2 662 core/gui_draw.c (bitmap_buffer[1])[offs2+2] = v; // V?