number 176 core/gps.c static volatile unsigned number[NUM_TASKS] = { 0 }; number 183 core/gps.c if (number[i] > max) max = number[i]; number 185 core/gps.c number[n_task] = max + 1 ; number 190 core/gps.c while ((number[i] != 0) && ( number[i] < number[n_task] || (number[i] == number[n_task] && i < n_task) )) { msleep(50);} number 197 core/gps.c number[n_task] = 0; number 104 core/gps_math.c double Round(double number, int places){ number 105 core/gps_math.c return floor(number * doubleExpTable[places] + 0.5) / doubleExpTable[places]; number 84 modules/games/gui_sudoku.c int get_dec_num(int number) number 89 modules/games/gui_sudoku.c if (number&flag[i])return i; number 95 modules/games/gui_sudoku.c int one_plus_nums(int number) number 97 modules/games/gui_sudoku.c if (number==0)return 0; number 102 modules/games/gui_sudoku.c if (number & flag[i]) number 112 modules/games/gui_sudoku.c int is_one_num(int number) number 114 modules/games/gui_sudoku.c if (number==0)return 0; number 119 modules/games/gui_sudoku.c if (number & flag[i]) number 178 modules/games/gui_sudoku.c void set_pad_num(int number) number 180 modules/games/gui_sudoku.c if (number==0)xPosPad=yPosPad=0; number 183 modules/games/gui_sudoku.c xPosPad=(number-1)%3; number 184 modules/games/gui_sudoku.c yPosPad=(number-1)/3; number 367 modules/games/gui_sudoku.c int sudoku_follows_rules_xy(int x, int y, int number) //for field number 370 modules/games/gui_sudoku.c for (xc=0; xc<9; xc++) if (field[y][xc]&(number)) return 0; number 371 modules/games/gui_sudoku.c for (yc=0; yc<9; yc++) if (field[yc][x]&(number)) return 0; number 376 modules/games/gui_sudoku.c if (field[yc][xc]& number) return 0; number 30 tools/elf2flt/elf-arm.c int relindex = tgt_sect->number; // to printf: num of tgt segment number 59 tools/elf2flt/elfflt.c if(idx == bss.number) number 61 tools/elf2flt/elfflt.c if(idx == data.number) number 63 tools/elf2flt/elfflt.c if(idx == text.number) number 65 tools/elf2flt/elfflt.c if(idx == rodata.number) number 126 tools/elf2flt/elfflt.c if ( have_to_be_sect && have_to_be_sect->number != sect->number ) { number 334 tools/elf2flt/elfflt.c if (s->st_shndx != text.number) { number 363 tools/elf2flt/elfflt.c if ( s && s->st_shndx == text.number ) { number 367 tools/elf2flt/elfflt.c if ( s && s->st_shndx == text.number ) { number 438 tools/elf2flt/elfflt.c bss.number = data.number = rodata.number = text.number = -1; number 459 tools/elf2flt/elfflt.c text.number = i; number 467 tools/elf2flt/elfflt.c data.number = i; number 472 tools/elf2flt/elfflt.c rodata.number = i; number 493 tools/elf2flt/elfflt.c bss.number = i; number 30 tools/elf2flt/elfflt.h unsigned char number; //#of section