num_levels 69 modules/games/gui_sokoban.c static int num_levels; num_levels 168 modules/games/gui_sokoban.c num_levels=0; num_levels 239 modules/games/gui_sokoban.c if (++sconf.sokoban_level >= num_levels) sconf.sokoban_level = 0; num_levels 287 modules/games/gui_sokoban.c if(!num_levels) { num_levels 318 modules/games/gui_sokoban.c level_start_list[num_levels] = (unsigned short)pos; num_levels 322 modules/games/gui_sokoban.c unsigned len = p - (buf + level_start_list[num_levels]); num_levels 327 modules/games/gui_sokoban.c level_length_list[num_levels] = (unsigned char)len; num_levels 328 modules/games/gui_sokoban.c ++num_levels; num_levels 331 modules/games/gui_sokoban.c } while(p && num_levels < MAX_LEVELS); num_levels 334 modules/games/gui_sokoban.c if(!num_levels) { num_levels 337 modules/games/gui_sokoban.c else if(sconf.sokoban_level >= num_levels) { num_levels 349 modules/games/gui_sokoban.c if(!num_levels) {