numFilledRows 554 modules/games/gui_tetris.c int i, j, hasFullRow, numFilledRows; numFilledRows 584 modules/games/gui_tetris.c numFilledRows = 0; numFilledRows 607 modules/games/gui_tetris.c numFilledRows++; /* increase filled row counter */ numFilledRows 612 modules/games/gui_tetris.c if (numFilledRows) numFilledRows 614 modules/games/gui_tetris.c onFilledRows(game, numFilledRows);