numFilledRows     554 modules/games/gui_tetris.c     int i, j, hasFullRow, numFilledRows;
numFilledRows     584 modules/games/gui_tetris.c                 numFilledRows = 0;
numFilledRows     607 modules/games/gui_tetris.c                         numFilledRows++; /* increase filled row counter */
numFilledRows     612 modules/games/gui_tetris.c                 if (numFilledRows)
numFilledRows     614 modules/games/gui_tetris.c                     onFilledRows(game, numFilledRows);