plm2              309 modules/games/gui_reversi.c     char *plm1, *plm2;
plm2              314 modules/games/gui_reversi.c             plm2 = " ";
plm2              318 modules/games/gui_reversi.c             plm2 = "\x10";
plm2              322 modules/games/gui_reversi.c         plm1 = plm2 = " ";
plm2              338 modules/games/gui_reversi.c     draw_string(x, y+FONT_HEIGHT*6, plm2, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));