nextBlock 89 modules/games/gui_tetris.c StcTetramino nextBlock; /* next tetromino */ nextBlock 159 modules/games/gui_tetris.c if (game->nextBlock.type != prevNextBlockType) nextBlock 161 modules/games/gui_tetris.c prevNextBlockType = game->nextBlock.type; nextBlock 166 modules/games/gui_tetris.c if (game->nextBlock.cells[i][j] != EMPTY_CELL) nextBlock 172 modules/games/gui_tetris.c MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED); nextBlock 379 modules/games/gui_tetris.c setTetramino(rand() % 7, &game->nextBlock); nextBlock 625 modules/games/gui_tetris.c game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j]; nextBlock 628 modules/games/gui_tetris.c game->fallingBlock.size = game->nextBlock.size; nextBlock 629 modules/games/gui_tetris.c game->fallingBlock.type = game->nextBlock.type; nextBlock 636 modules/games/gui_tetris.c setTetramino(rand() % 7, &game->nextBlock);