nextBlock          89 modules/games/gui_tetris.c     StcTetramino nextBlock;     /* next tetromino               */
nextBlock         159 modules/games/gui_tetris.c     if (game->nextBlock.type != prevNextBlockType)
nextBlock         161 modules/games/gui_tetris.c         prevNextBlockType = game->nextBlock.type;
nextBlock         166 modules/games/gui_tetris.c                 if (game->nextBlock.cells[i][j] != EMPTY_CELL)
nextBlock         172 modules/games/gui_tetris.c                                    MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED);
nextBlock         379 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->nextBlock);
nextBlock         625 modules/games/gui_tetris.c                         game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j];
nextBlock         628 modules/games/gui_tetris.c                 game->fallingBlock.size = game->nextBlock.size;
nextBlock         629 modules/games/gui_tetris.c                 game->fallingBlock.type = game->nextBlock.type;
nextBlock         636 modules/games/gui_tetris.c                 setTetramino(rand() % 7, &game->nextBlock);