newy 486 modules/games/gui_tetris.c int newx, newy, i, j; newy 489 modules/games/gui_tetris.c newy = game->fallingBlock.y + dy; newy 498 modules/games/gui_tetris.c if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT)) newy 503 modules/games/gui_tetris.c if (game->map[newx + i][newy + j] != EMPTY_CELL)