newy              486 modules/games/gui_tetris.c     int newx, newy, i, j;
newy              489 modules/games/gui_tetris.c     newy = game->fallingBlock.y + dy;
newy              498 modules/games/gui_tetris.c                 if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT))
newy              503 modules/games/gui_tetris.c                 if (game->map[newx + i][newy + j] != EMPTY_CELL)