newx              486 modules/games/gui_tetris.c     int newx, newy, i, j;
newx              488 modules/games/gui_tetris.c     newx = game->fallingBlock.x + dx;
newx              498 modules/games/gui_tetris.c                 if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT))
newx              503 modules/games/gui_tetris.c                 if (game->map[newx + i][newy + j] != EMPTY_CELL)