new_head          336 modules/games/gui_snake.c     unsigned short new_head;
new_head          342 modules/games/gui_snake.c     new_head = (snake_head + 1) % SNAKE_MAX_LENGTH;
new_head          349 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_head          350 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
new_head          357 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_head          358 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
new_head          365 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
new_head          366 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_head          371 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
new_head          372 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_head          378 modules/games/gui_snake.c         if (snake[i][0] == snake[new_head][0] && snake[i][1] == snake[new_head][1])
new_head          388 modules/games/gui_snake.c     if (ring[snake[new_head][0]][snake[new_head][1]] == 1)
new_head          390 modules/games/gui_snake.c         ring[snake[new_head][0]][snake[new_head][1]] = ' ';
new_head          394 modules/games/gui_snake.c         if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail)
new_head          400 modules/games/gui_snake.c     else if (ring[snake[new_head][0]][snake[new_head][1]] != ' ')
new_head          406 modules/games/gui_snake.c         draw_element(snake[new_head][0], snake[new_head][1], head, direction);
new_head          411 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_head          413 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT)
new_head          415 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_head          417 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
new_head          419 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
new_head          421 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
new_head          423 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT)
new_head          425 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
new_head          440 modules/games/gui_snake.c     snake_head = new_head;