new_head 336 modules/games/gui_snake.c unsigned short new_head; new_head 342 modules/games/gui_snake.c new_head = (snake_head + 1) % SNAKE_MAX_LENGTH; new_head 349 modules/games/gui_snake.c snake[new_head][0] = new_cord; new_head 350 modules/games/gui_snake.c snake[new_head][1] = snake[snake_head][1]; new_head 357 modules/games/gui_snake.c snake[new_head][0] = new_cord; new_head 358 modules/games/gui_snake.c snake[new_head][1] = snake[snake_head][1]; new_head 365 modules/games/gui_snake.c snake[new_head][0] = snake[snake_head][0]; new_head 366 modules/games/gui_snake.c snake[new_head][1] = new_cord; new_head 371 modules/games/gui_snake.c snake[new_head][0] = snake[snake_head][0]; new_head 372 modules/games/gui_snake.c snake[new_head][1] = new_cord; new_head 378 modules/games/gui_snake.c if (snake[i][0] == snake[new_head][0] && snake[i][1] == snake[new_head][1]) new_head 388 modules/games/gui_snake.c if (ring[snake[new_head][0]][snake[new_head][1]] == 1) new_head 390 modules/games/gui_snake.c ring[snake[new_head][0]][snake[new_head][1]] = ' '; new_head 394 modules/games/gui_snake.c if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail) new_head 400 modules/games/gui_snake.c else if (ring[snake[new_head][0]][snake[new_head][1]] != ' ') new_head 406 modules/games/gui_snake.c draw_element(snake[new_head][0], snake[new_head][1], head, direction); new_head 411 modules/games/gui_snake.c if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) new_head 413 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT) new_head 415 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) new_head 417 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT) new_head 419 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT) new_head 421 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) new_head 423 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT) new_head 425 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) new_head 440 modules/games/gui_snake.c snake_head = new_head;