new_cord          338 modules/games/gui_snake.c     unsigned short new_cord;
new_cord          348 modules/games/gui_snake.c         new_cord = (snake[snake_head][0] + 1) % RING_WIDTH;
new_cord          349 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_cord          354 modules/games/gui_snake.c         new_cord = snake[snake_head][0] - 1;
new_cord          355 modules/games/gui_snake.c         if (new_cord == 0xFFFF)
new_cord          356 modules/games/gui_snake.c             new_cord = RING_WIDTH - 1;
new_cord          357 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_cord          362 modules/games/gui_snake.c         new_cord = snake[snake_head][1] - 1;
new_cord          363 modules/games/gui_snake.c         if (new_cord == 0xFFFF)
new_cord          364 modules/games/gui_snake.c             new_cord = RING_HEIGHT - 1;
new_cord          366 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_cord          370 modules/games/gui_snake.c         new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT;
new_cord          372 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_cord          408 modules/games/gui_snake.c         new_cord = snake_head - 1;
new_cord          409 modules/games/gui_snake.c         if (new_cord == 0xFFFF)
new_cord          410 modules/games/gui_snake.c             new_cord = SNAKE_MAX_LENGTH - 1;
new_cord          411 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_cord          413 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT)
new_cord          415 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_cord          417 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
new_cord          419 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
new_cord          421 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
new_cord          423 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT)
new_cord          425 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)