new_cord 338 modules/games/gui_snake.c unsigned short new_cord; new_cord 348 modules/games/gui_snake.c new_cord = (snake[snake_head][0] + 1) % RING_WIDTH; new_cord 349 modules/games/gui_snake.c snake[new_head][0] = new_cord; new_cord 354 modules/games/gui_snake.c new_cord = snake[snake_head][0] - 1; new_cord 355 modules/games/gui_snake.c if (new_cord == 0xFFFF) new_cord 356 modules/games/gui_snake.c new_cord = RING_WIDTH - 1; new_cord 357 modules/games/gui_snake.c snake[new_head][0] = new_cord; new_cord 362 modules/games/gui_snake.c new_cord = snake[snake_head][1] - 1; new_cord 363 modules/games/gui_snake.c if (new_cord == 0xFFFF) new_cord 364 modules/games/gui_snake.c new_cord = RING_HEIGHT - 1; new_cord 366 modules/games/gui_snake.c snake[new_head][1] = new_cord; new_cord 370 modules/games/gui_snake.c new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT; new_cord 372 modules/games/gui_snake.c snake[new_head][1] = new_cord; new_cord 408 modules/games/gui_snake.c new_cord = snake_head - 1; new_cord 409 modules/games/gui_snake.c if (new_cord == 0xFFFF) new_cord 410 modules/games/gui_snake.c new_cord = SNAKE_MAX_LENGTH - 1; new_cord 411 modules/games/gui_snake.c if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) new_cord 413 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT) new_cord 415 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) new_cord 417 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT) new_cord 419 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT) new_cord 421 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) new_cord 423 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT) new_cord 425 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)