Player 89 modules/games/gui_reversi.c static uchar Place(uchar x, uchar y, uchar Player, uchar Placed) { Player 103 modules/games/gui_reversi.c while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { Player 109 modules/games/gui_reversi.c Field[x][y] = Player; Player 113 modules/games/gui_reversi.c while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { Player 114 modules/games/gui_reversi.c Field[x1][y1] = Player; Player 129 modules/games/gui_reversi.c static void ComputerPlace(uchar Player) { Player 153 modules/games/gui_reversi.c E = Place(I, J, Player, 0); Player 180 modules/games/gui_reversi.c E = Place(I, J, Player, 0); Player 186 modules/games/gui_reversi.c if(MinPr) Place(MinPr>>4, (MinPr&0x0F)-1, Player, 1); Player 187 modules/games/gui_reversi.c else Place(PlX[E], PlY[E], Player, 1); Player 193 modules/games/gui_reversi.c static uchar CanPlace(uchar Player) { Player 198 modules/games/gui_reversi.c E1 = Place(I, J, Player, 0);