Player             89 modules/games/gui_reversi.c static uchar Place(uchar x, uchar y, uchar Player, uchar Placed) {
Player            103 modules/games/gui_reversi.c                 while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
Player            109 modules/games/gui_reversi.c                     Field[x][y] = Player;
Player            113 modules/games/gui_reversi.c                     while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
Player            114 modules/games/gui_reversi.c                         Field[x1][y1] = Player;
Player            129 modules/games/gui_reversi.c static void ComputerPlace(uchar Player) {
Player            153 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
Player            180 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
Player            186 modules/games/gui_reversi.c     if(MinPr) Place(MinPr>>4, (MinPr&0x0F)-1, Player, 1);
Player            187 modules/games/gui_reversi.c     else  Place(PlX[E], PlY[E], Player, 1);
Player            193 modules/games/gui_reversi.c static uchar CanPlace(uchar Player) {
Player            198 modules/games/gui_reversi.c             E1 = Place(I, J, Player, 0);