PlY 141 modules/games/gui_reversi.c uchar PlY[61]; PlY 164 modules/games/gui_reversi.c PlY[1] = J; PlY 169 modules/games/gui_reversi.c PlY[NPl] = J; PlY 187 modules/games/gui_reversi.c else Place(PlX[E], PlY[E], Player, 1);