mess               79 modules/games/gui_sudoku.c int mess[9][9];
mess              388 modules/games/gui_sudoku.c 		if (is_one_num(mess[lineNum][x]))returnnum |= mess[lineNum][x];
mess              399 modules/games/gui_sudoku.c 		if (is_one_num(mess[y][columnNumber]))returnnum |= mess[y][columnNumber];
mess              412 modules/games/gui_sudoku.c 			if (is_one_num(mess[y][x]))returnnum |= mess[y][x];
mess              433 modules/games/gui_sudoku.c 			if (one_plus_nums(mess[y][x]))
mess              435 modules/games/gui_sudoku.c 				temp=mess[y][x];
mess              436 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
mess              437 modules/games/gui_sudoku.c 				if (temp !=mess[y][x])
mess              449 modules/games/gui_sudoku.c 			if (one_plus_nums(mess[y][x]))
mess              451 modules/games/gui_sudoku.c 				temp=mess[y][x];
mess              452 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
mess              453 modules/games/gui_sudoku.c 				if (temp != mess[y][x])
mess              465 modules/games/gui_sudoku.c 			if (one_plus_nums(mess[y][x]))
mess              467 modules/games/gui_sudoku.c 				temp=mess[y][x];
mess              468 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
mess              469 modules/games/gui_sudoku.c 				if (temp != mess[y][x])
mess              493 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
mess              495 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
mess              509 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
mess              521 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
mess              523 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
mess              537 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
mess              549 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
mess              551 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
mess              565 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
mess              583 modules/games/gui_sudoku.c 	memcpy(mess, pointer, sizeof(mess));
mess              592 modules/games/gui_sudoku.c 		for (x=0; x<=8; x++)if (mess[y][x]==0)mess[y][x]=leftnums;
mess              601 modules/games/gui_sudoku.c 			if (!sudoku_follows_rules(*mess))return -1;
mess              607 modules/games/gui_sudoku.c 	if (sudoku_finished(*mess))
mess              609 modules/games/gui_sudoku.c 		if (sudoku_follows_rules(*mess))
mess              812 modules/games/gui_sudoku.c 					memcpy(user, mess, sizeof(user));	//copies mess[][] in user[][]
mess              817 modules/games/gui_sudoku.c 					for (y=0; y<9; y++)	for (x=0; x<9; x++)	if (is_one_num(mess[y][x]))user[y][x]=mess[y][x];
mess              821 modules/games/gui_sudoku.c 					for (y=0; y<9; y++)	for (x=0; x<9; x++)	if (is_one_num(mess[y][x]))user[y][x]=mess[y][x];