mess 79 modules/games/gui_sudoku.c int mess[9][9]; mess 388 modules/games/gui_sudoku.c if (is_one_num(mess[lineNum][x]))returnnum |= mess[lineNum][x]; mess 399 modules/games/gui_sudoku.c if (is_one_num(mess[y][columnNumber]))returnnum |= mess[y][columnNumber]; mess 412 modules/games/gui_sudoku.c if (is_one_num(mess[y][x]))returnnum |= mess[y][x]; mess 433 modules/games/gui_sudoku.c if (one_plus_nums(mess[y][x])) mess 435 modules/games/gui_sudoku.c temp=mess[y][x]; mess 436 modules/games/gui_sudoku.c mess[y][x]&=leftnums; mess 437 modules/games/gui_sudoku.c if (temp !=mess[y][x]) mess 449 modules/games/gui_sudoku.c if (one_plus_nums(mess[y][x])) mess 451 modules/games/gui_sudoku.c temp=mess[y][x]; mess 452 modules/games/gui_sudoku.c mess[y][x]&=leftnums; mess 453 modules/games/gui_sudoku.c if (temp != mess[y][x]) mess 465 modules/games/gui_sudoku.c if (one_plus_nums(mess[y][x])) mess 467 modules/games/gui_sudoku.c temp=mess[y][x]; mess 468 modules/games/gui_sudoku.c mess[y][x]&=leftnums; mess 469 modules/games/gui_sudoku.c if (temp != mess[y][x]) mess 493 modules/games/gui_sudoku.c if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x])) mess 495 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) mess 509 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; mess 521 modules/games/gui_sudoku.c if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x])) mess 523 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) mess 537 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; mess 549 modules/games/gui_sudoku.c if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x])) mess 551 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) mess 565 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; mess 583 modules/games/gui_sudoku.c memcpy(mess, pointer, sizeof(mess)); mess 592 modules/games/gui_sudoku.c for (x=0; x<=8; x++)if (mess[y][x]==0)mess[y][x]=leftnums; mess 601 modules/games/gui_sudoku.c if (!sudoku_follows_rules(*mess))return -1; mess 607 modules/games/gui_sudoku.c if (sudoku_finished(*mess)) mess 609 modules/games/gui_sudoku.c if (sudoku_follows_rules(*mess)) mess 812 modules/games/gui_sudoku.c memcpy(user, mess, sizeof(user)); //copies mess[][] in user[][] mess 817 modules/games/gui_sudoku.c for (y=0; y<9; y++) for (x=0; x<9; x++) if (is_one_num(mess[y][x]))user[y][x]=mess[y][x]; mess 821 modules/games/gui_sudoku.c for (y=0; y<9; y++) for (x=0; x<9; x++) if (is_one_num(mess[y][x]))user[y][x]=mess[y][x];