offs2              79 core/gui_draw.c     register unsigned int offs2 = (offset>>1)<<2;
offs2              82 core/gui_draw.c         bbu[offs2+3] = y; // Y
offs2              89 core/gui_draw.c         bbu[offs2+1] = y; // Y
offs2              90 core/gui_draw.c         bbu[offs2+0] = u; // U?
offs2              91 core/gui_draw.c         bbu[offs2+2] = v; // V?
offs2             226 core/gui_draw.c     register unsigned int offs2 = (offset>>1)<<2;
offs2             233 core/gui_draw.c             bbu[offs2+3] = yuvclr[fg+1]; // Y
offs2             237 core/gui_draw.c             offs2 += (plus<<1);
offs2             245 core/gui_draw.c             bbu[offs2+1] = yuvclr[fg+1]; // Y
offs2             246 core/gui_draw.c             bbu[offs2+0] = yuvclr[fg]; // U
offs2             247 core/gui_draw.c             bbu[offs2+2] = yuvclr[fg+2]; // V
offs2             251 core/gui_draw.c             offs2 += (plus<<1);
offs2             323 core/gui_draw.c         register unsigned int offs2 = (offset>>1)<<2;
offs2             325 core/gui_draw.c         bbu[offs2+3] = yuvclr[fg+1]; // Y
offs2             343 core/gui_draw.c         register unsigned int offs2 = (offset>>1)<<2;
offs2             345 core/gui_draw.c         bbu[offs2+3] = yuvclr[fg+1]; // Y