map 87 modules/games/gui_tetris.c int map[BOARD_WIDTH][BOARD_HEIGHT]; map 191 modules/games/gui_tetris.c if (game->map[i][j] != EMPTY_CELL) map 193 modules/games/gui_tetris.c tmp2[i][j] = game->map[i][j]; map 371 modules/games/gui_tetris.c setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL); map 463 modules/games/gui_tetris.c if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL) map 503 modules/games/gui_tetris.c if (game->map[newx + i][newy + j] != EMPTY_CELL) map 578 modules/games/gui_tetris.c game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j]; map 590 modules/games/gui_tetris.c if (game->map[i][j] == EMPTY_CELL) map 604 modules/games/gui_tetris.c game->map[x][y] = game->map[x][y - 1];