map                87 modules/games/gui_tetris.c     int map[BOARD_WIDTH][BOARD_HEIGHT];
map               191 modules/games/gui_tetris.c             if (game->map[i][j] != EMPTY_CELL)
map               193 modules/games/gui_tetris.c                 tmp2[i][j] = game->map[i][j];
map               371 modules/games/gui_tetris.c     setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL);
map               463 modules/games/gui_tetris.c                 if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL)
map               503 modules/games/gui_tetris.c                 if (game->map[newx + i][newy + j] != EMPTY_CELL)
map               578 modules/games/gui_tetris.c                             game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j];
map               590 modules/games/gui_tetris.c                         if (game->map[i][j] == EMPTY_CELL)
map               604 modules/games/gui_tetris.c                                 game->map[x][y] = game->map[x][y - 1];