new_head          337 modules/games/gui_snake.c     unsigned short new_head;
new_head          343 modules/games/gui_snake.c     new_head = (snake_head + 1) % SNAKE_MAX_LENGTH;
new_head          350 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_head          351 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
new_head          358 modules/games/gui_snake.c         snake[new_head][0] = new_cord;
new_head          359 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
new_head          366 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
new_head          367 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_head          372 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
new_head          373 modules/games/gui_snake.c         snake[new_head][1] = new_cord;
new_head          379 modules/games/gui_snake.c         if (snake[i][0] == snake[new_head][0] && snake[i][1] == snake[new_head][1])
new_head          389 modules/games/gui_snake.c     if (ring[snake[new_head][0]][snake[new_head][1]] == 1)
new_head          391 modules/games/gui_snake.c         ring[snake[new_head][0]][snake[new_head][1]] = ' ';
new_head          395 modules/games/gui_snake.c         if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail)
new_head          401 modules/games/gui_snake.c     else if (ring[snake[new_head][0]][snake[new_head][1]] != ' ')
new_head          407 modules/games/gui_snake.c         draw_element(snake[new_head][0], snake[new_head][1], head, direction);
new_head          412 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_head          414 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT)
new_head          416 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
new_head          418 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
new_head          420 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
new_head          422 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
new_head          424 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT)
new_head          426 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
new_head          441 modules/games/gui_snake.c     snake_head = new_head;