NumPl2 39 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2; NumPl2 59 modules/games/gui_reversi.c NumPl1 = NumPl2 = 0; NumPl2 64 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER2) ++NumPl2; NumPl2 207 modules/games/gui_reversi.c if (NumPl1>NumPl2) NumPl2 209 modules/games/gui_reversi.c else if (NumPl1<NumPl2) NumPl2 248 modules/games/gui_reversi.c NumPl1 = NumPl2 = 2; NumPl2 335 modules/games/gui_reversi.c sprintf(buf, " %d ", NumPl2);