NumPl2             39 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2;
NumPl2             59 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 0;
NumPl2             64 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER2) ++NumPl2;
NumPl2            207 modules/games/gui_reversi.c     if (NumPl1>NumPl2)
NumPl2            209 modules/games/gui_reversi.c     else if (NumPl1<NumPl2)
NumPl2            248 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 2;
NumPl2            335 modules/games/gui_reversi.c     sprintf(buf, " %d ", NumPl2);