NumPl1             39 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2;
NumPl1             59 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 0;
NumPl1             63 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER1) ++NumPl1;
NumPl1            207 modules/games/gui_reversi.c     if (NumPl1>NumPl2)
NumPl1            209 modules/games/gui_reversi.c     else if (NumPl1<NumPl2)
NumPl1            248 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 2;
NumPl1            330 modules/games/gui_reversi.c     sprintf(buf, " %d ", NumPl1);