NumPl1 39 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2; NumPl1 59 modules/games/gui_reversi.c NumPl1 = NumPl2 = 0; NumPl1 63 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER1) ++NumPl1; NumPl1 207 modules/games/gui_reversi.c if (NumPl1>NumPl2) NumPl1 209 modules/games/gui_reversi.c else if (NumPl1<NumPl2) NumPl1 248 modules/games/gui_reversi.c NumPl1 = NumPl2 = 2; NumPl1 330 modules/games/gui_reversi.c sprintf(buf, " %d ", NumPl1);