num_levels         70 modules/games/gui_sokoban.c static unsigned num_levels;
num_levels        169 modules/games/gui_sokoban.c         num_levels=0;
num_levels        240 modules/games/gui_sokoban.c     if (++sconf.sokoban_level >= num_levels) sconf.sokoban_level = 0;
num_levels        288 modules/games/gui_sokoban.c     if(!num_levels) {
num_levels        319 modules/games/gui_sokoban.c                 level_start_list[num_levels] = (unsigned short)pos;
num_levels        323 modules/games/gui_sokoban.c                     unsigned len = p - (buf + level_start_list[num_levels]);
num_levels        328 modules/games/gui_sokoban.c                     level_length_list[num_levels] = (unsigned char)len;
num_levels        329 modules/games/gui_sokoban.c                     ++num_levels;
num_levels        332 modules/games/gui_sokoban.c         } while(p && num_levels < MAX_LEVELS);
num_levels        335 modules/games/gui_sokoban.c     if(!num_levels) {
num_levels        338 modules/games/gui_sokoban.c     else if(sconf.sokoban_level >= num_levels) {
num_levels        350 modules/games/gui_sokoban.c     if(!num_levels) {