leftnums 424 modules/games/gui_sudoku.c int temp, leftnums; leftnums 430 modules/games/gui_sudoku.c leftnums=get_missing_nums_column(x); leftnums 436 modules/games/gui_sudoku.c mess[y][x]&=leftnums; leftnums 446 modules/games/gui_sudoku.c leftnums=get_missing_nums_square(xs, ys); leftnums 452 modules/games/gui_sudoku.c mess[y][x]&=leftnums; leftnums 462 modules/games/gui_sudoku.c leftnums=get_missing_nums_line(y); leftnums 468 modules/games/gui_sudoku.c mess[y][x]&=leftnums; leftnums 585 modules/games/gui_sudoku.c int leftnums; leftnums 591 modules/games/gui_sudoku.c leftnums=get_missing_nums_line(y); leftnums 592 modules/games/gui_sudoku.c for (x=0; x<=8; x++)if (mess[y][x]==0)mess[y][x]=leftnums;