leftnums          424 modules/games/gui_sudoku.c 	int temp, leftnums;
leftnums          430 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_column(x);
leftnums          436 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
leftnums          446 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_square(xs, ys);
leftnums          452 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
leftnums          462 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_line(y);
leftnums          468 modules/games/gui_sudoku.c 				mess[y][x]&=leftnums;
leftnums          585 modules/games/gui_sudoku.c 	int leftnums;
leftnums          591 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_line(y);
leftnums          592 modules/games/gui_sudoku.c 		for (x=0; x<=8; x++)if (mess[y][x]==0)mess[y][x]=leftnums;