MinPr 143 modules/games/gui_reversi.c uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100; MinPr 154 modules/games/gui_reversi.c if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) { MinPr 155 modules/games/gui_reversi.c MinPr = DynTable[I][J]; MinPr 159 modules/games/gui_reversi.c if ((E<0xFF) && (MinPr==DynTable[I][J])) { MinPr 176 modules/games/gui_reversi.c MaxE = MinPr = 0; MinPr 181 modules/games/gui_reversi.c if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;} MinPr 186 modules/games/gui_reversi.c if(MinPr) Place(MinPr>>4, (MinPr&0x0F)-1, Player, 1);