MinPr             143 modules/games/gui_reversi.c     uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100;
MinPr             154 modules/games/gui_reversi.c             if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) {
MinPr             155 modules/games/gui_reversi.c                 MinPr = DynTable[I][J];
MinPr             159 modules/games/gui_reversi.c             if ((E<0xFF) && (MinPr==DynTable[I][J])) {
MinPr             176 modules/games/gui_reversi.c     MaxE = MinPr = 0;
MinPr             181 modules/games/gui_reversi.c             if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;}
MinPr             186 modules/games/gui_reversi.c     if(MinPr) Place(MinPr>>4, (MinPr&0x0F)-1, Player, 1);