isPaused 96 modules/games/gui_tetris.c int isPaused; /* 1 if the game is paused, 0 otherwise */ isPaused 353 modules/games/gui_tetris.c game->isPaused = 0; isPaused 711 modules/games/gui_tetris.c game->isPaused = !game->isPaused; isPaused 716 modules/games/gui_tetris.c if (game->isPaused) isPaused 813 modules/games/gui_tetris.c if ((game->isPaused) || (game->isOver))