in_game 44 modules/games/gui_4wins.c char in_game=0; in_game 69 modules/games/gui_4wins.c in_game = 1; in_game 293 modules/games/gui_4wins.c if (cursor_position == 7 && in_game == 0) in_game 312 modules/games/gui_4wins.c if (in_game) in_game 345 modules/games/gui_4wins.c finished = in_game = 0;