in_game            44 modules/games/gui_4wins.c char in_game=0;
in_game            69 modules/games/gui_4wins.c     in_game = 1;
in_game           293 modules/games/gui_4wins.c         if (cursor_position == 7 && in_game == 0)
in_game           312 modules/games/gui_4wins.c     if (in_game)
in_game           345 modules/games/gui_4wins.c     finished = in_game = 0;