NumPl2             40 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2;
NumPl2             60 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 0;
NumPl2             65 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER2) ++NumPl2;
NumPl2            208 modules/games/gui_reversi.c     if (NumPl1>NumPl2)
NumPl2            210 modules/games/gui_reversi.c     else if (NumPl1<NumPl2)
NumPl2            249 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 2;
NumPl2            336 modules/games/gui_reversi.c     sprintf(buf, " %d ", NumPl2);