NumPl1             40 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2;
NumPl1             60 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 0;
NumPl1             64 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER1) ++NumPl1;
NumPl1            208 modules/games/gui_reversi.c     if (NumPl1>NumPl2)
NumPl1            210 modules/games/gui_reversi.c     else if (NumPl1<NumPl2)
NumPl1            249 modules/games/gui_reversi.c     NumPl1 = NumPl2 = 2;
NumPl1            331 modules/games/gui_reversi.c     sprintf(buf, " %d ", NumPl1);