isPaused           96 modules/games/gui_tetris.c     int isPaused;       /* 1 if the game is paused, 0 otherwise */
isPaused          353 modules/games/gui_tetris.c     game->isPaused = 0;
isPaused          705 modules/games/gui_tetris.c             game->isPaused = !game->isPaused;
isPaused          710 modules/games/gui_tetris.c         if (game->isPaused)
isPaused          803 modules/games/gui_tetris.c             if ((game->isPaused) || (game->isOver))