J 91 modules/games/gui_reversi.c int I, J, x1, y1; J 99 modules/games/gui_reversi.c for (J=-1; J<=1; J++) { J 102 modules/games/gui_reversi.c y1 = y + J; J 106 modules/games/gui_reversi.c y1 = y1 + J; J 112 modules/games/gui_reversi.c y1 = y + J; J 117 modules/games/gui_reversi.c y1 = y1 + J; J 143 modules/games/gui_reversi.c uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100; J 148 modules/games/gui_reversi.c for (J=0; J<8; J++) J 149 modules/games/gui_reversi.c DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1; J 152 modules/games/gui_reversi.c for (J=0; J<8; J++) { J 153 modules/games/gui_reversi.c E = Place(I, J, Player, 0); J 154 modules/games/gui_reversi.c if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) { J 155 modules/games/gui_reversi.c MinPr = DynTable[I][J]; J 159 modules/games/gui_reversi.c if ((E<0xFF) && (MinPr==DynTable[I][J])) { J 164 modules/games/gui_reversi.c PlY[1] = J; J 169 modules/games/gui_reversi.c PlY[NPl] = J; J 179 modules/games/gui_reversi.c for(J=0; J<8; J+=7) { J 180 modules/games/gui_reversi.c E = Place(I, J, Player, 0); J 181 modules/games/gui_reversi.c if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;} J 194 modules/games/gui_reversi.c uchar I, J, E = 0, E1; J 197 modules/games/gui_reversi.c for (J=0; J<8; J++) { J 198 modules/games/gui_reversi.c E1 = Place(I, J, Player, 0);