J                  91 modules/games/gui_reversi.c     int I, J, x1, y1;
J                  99 modules/games/gui_reversi.c             for (J=-1; J<=1; J++) {
J                 102 modules/games/gui_reversi.c                 y1 = y + J;
J                 106 modules/games/gui_reversi.c                     y1 = y1 + J;
J                 112 modules/games/gui_reversi.c                     y1 = y + J;
J                 117 modules/games/gui_reversi.c                         y1 = y1 + J;
J                 143 modules/games/gui_reversi.c     uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100;
J                 148 modules/games/gui_reversi.c         for (J=0; J<8; J++)
J                 149 modules/games/gui_reversi.c             DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1;
J                 152 modules/games/gui_reversi.c         for (J=0; J<8; J++) {
J                 153 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
J                 154 modules/games/gui_reversi.c             if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) {
J                 155 modules/games/gui_reversi.c                 MinPr = DynTable[I][J];
J                 159 modules/games/gui_reversi.c             if ((E<0xFF) && (MinPr==DynTable[I][J])) {
J                 164 modules/games/gui_reversi.c                     PlY[1] = J;
J                 169 modules/games/gui_reversi.c                         PlY[NPl] = J;
J                 179 modules/games/gui_reversi.c         for(J=0; J<8; J+=7) {
J                 180 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
J                 181 modules/games/gui_reversi.c             if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;}
J                 194 modules/games/gui_reversi.c     uchar I, J, E = 0, E1;
J                 197 modules/games/gui_reversi.c         for (J=0; J<8; J++) {
J                 198 modules/games/gui_reversi.c             E1 = Place(I, J, Player, 0);