game              118 modules/games/gui_tetris.c StcGame *game = 0;
game              159 modules/games/gui_tetris.c     if (game->nextBlock.type != prevNextBlockType)
game              161 modules/games/gui_tetris.c         prevNextBlockType = game->nextBlock.type;
game              166 modules/games/gui_tetris.c                 if (game->nextBlock.cells[i][j] != EMPTY_CELL)
game              172 modules/games/gui_tetris.c                                    MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED);
game              191 modules/games/gui_tetris.c             if (game->map[i][j] != EMPTY_CELL)
game              193 modules/games/gui_tetris.c                 tmp2[i][j] = game->map[i][j];
game              202 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
game              204 modules/games/gui_tetris.c                 tmp[i + game->fallingBlock.x][j + game->fallingBlock.y] = game->fallingBlock.cells[i][j];
game              246 modules/games/gui_tetris.c     sprintf(str_buf, "High:    %5d", game->stats.high);
game              248 modules/games/gui_tetris.c     sprintf(str_buf, "Points:  %5d", game->stats.score);
game              250 modules/games/gui_tetris.c     sprintf(str_buf, "Lines:   %5d", game->stats.lines);
game              252 modules/games/gui_tetris.c     sprintf(str_buf, "Level:   %5d", game->stats.level);
game              344 modules/games/gui_tetris.c static void startGame(StcGame *game)
game              349 modules/games/gui_tetris.c     game->errorCode = GAME_ERROR_NONE;
game              350 modules/games/gui_tetris.c     game->systemTime = platformGetSystemTime();
game              351 modules/games/gui_tetris.c     game->lastFallTime = game->systemTime;
game              352 modules/games/gui_tetris.c     game->isOver = 0;
game              353 modules/games/gui_tetris.c     game->isPaused = 0;
game              354 modules/games/gui_tetris.c     game->showPreview = 1;
game              355 modules/games/gui_tetris.c     game->events = EVENT_NONE;
game              356 modules/games/gui_tetris.c     game->delay = INI_DELAY_FALL;
game              358 modules/games/gui_tetris.c     game->stats.score = 0;
game              359 modules/games/gui_tetris.c     game->stats.lines = 0;
game              360 modules/games/gui_tetris.c     game->stats.totalPieces = 0;
game              361 modules/games/gui_tetris.c     game->stats.level = 0;
game              364 modules/games/gui_tetris.c         game->stats.pieces[i] = 0;
game              368 modules/games/gui_tetris.c     srand(game->systemTime);
game              371 modules/games/gui_tetris.c     setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL);
game              374 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->fallingBlock);
game              375 modules/games/gui_tetris.c     game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
game              376 modules/games/gui_tetris.c     game->fallingBlock.y = 0;
game              379 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->nextBlock);
game              386 modules/games/gui_tetris.c     StcGame *game = (StcGame *) malloc(sizeof(StcGame));
game              387 modules/games/gui_tetris.c     return game;
game              393 modules/games/gui_tetris.c int gameInit(StcGame *game)
game              400 modules/games/gui_tetris.c         startGame(game);
game              412 modules/games/gui_tetris.c void deleteGame(StcGame *game)
game              414 modules/games/gui_tetris.c     free(game);
game              421 modules/games/gui_tetris.c void rotateTetramino(StcGame *game, int clockwise)
game              427 modules/games/gui_tetris.c     if (game->fallingBlock.type == TETROMINO_O)
game              436 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
game              438 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
game              442 modules/games/gui_tetris.c                 rotated[game->fallingBlock.size - j - 1][i] = game->fallingBlock.cells[i][j];
game              446 modules/games/gui_tetris.c                 rotated[j][game->fallingBlock.size - i - 1] = game->fallingBlock.cells[i][j];
game              451 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
game              453 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
game              458 modules/games/gui_tetris.c                 if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT))
game              463 modules/games/gui_tetris.c                 if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL)
game              475 modules/games/gui_tetris.c             game->fallingBlock.cells[i][j] = rotated[i][j];
game              484 modules/games/gui_tetris.c static int checkCollision(StcGame *game, int dx, int dy)
game              488 modules/games/gui_tetris.c     newx = game->fallingBlock.x + dx;
game              489 modules/games/gui_tetris.c     newy = game->fallingBlock.y + dy;
game              491 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
game              493 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
game              495 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
game              503 modules/games/gui_tetris.c                 if (game->map[newx + i][newy + j] != EMPTY_CELL)
game              514 modules/games/gui_tetris.c static void onFilledRows(StcGame *game, int filledRows)
game              517 modules/games/gui_tetris.c     game->stats.lines += filledRows;
game              523 modules/games/gui_tetris.c             game->stats.score += (SCORE_1_FILLED_ROW * (game->stats.level));
game              526 modules/games/gui_tetris.c             game->stats.score += (SCORE_2_FILLED_ROW * (game->stats.level));
game              529 modules/games/gui_tetris.c             game->stats.score += (SCORE_3_FILLED_ROW * (game->stats.level));
game              532 modules/games/gui_tetris.c             game->stats.score += (SCORE_4_FILLED_ROW * (game->stats.level));
game              535 modules/games/gui_tetris.c             game->errorCode = GAME_ERROR_ASSERT; /* This can't happen */
game              538 modules/games/gui_tetris.c     if (game->stats.lines >= FILLED_ROWS_FOR_LEVEL_UP * (game->stats.level))
game              540 modules/games/gui_tetris.c         game->stats.level++;
game              543 modules/games/gui_tetris.c         game->delay *= DELAY_FACTOR_FOR_LEVEL_UP;
game              552 modules/games/gui_tetris.c static void moveTetramino(StcGame *game, int x, int y)
game              557 modules/games/gui_tetris.c     if (checkCollision(game, x, y))
game              564 modules/games/gui_tetris.c             if (game->fallingBlock.y <= 1)
game              566 modules/games/gui_tetris.c                 game->isOver = 1; /* if this happens the game is over */
game              572 modules/games/gui_tetris.c                 for (i = 0; i < game->fallingBlock.size; ++i)
game              574 modules/games/gui_tetris.c                     for (j = 0; j < game->fallingBlock.size; ++j)
game              576 modules/games/gui_tetris.c                         if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
game              578 modules/games/gui_tetris.c                             game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j];
game              590 modules/games/gui_tetris.c                         if (game->map[i][j] == EMPTY_CELL)
game              604 modules/games/gui_tetris.c                                 game->map[x][y] = game->map[x][y - 1];
game              614 modules/games/gui_tetris.c                     onFilledRows(game, numFilledRows);
game              616 modules/games/gui_tetris.c                 game->stats.totalPieces++;
game              617 modules/games/gui_tetris.c                 game->stats.pieces[game->fallingBlock.type]++;
game              625 modules/games/gui_tetris.c                         game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j];
game              628 modules/games/gui_tetris.c                 game->fallingBlock.size = game->nextBlock.size;
game              629 modules/games/gui_tetris.c                 game->fallingBlock.type = game->nextBlock.type;
game              632 modules/games/gui_tetris.c                 game->fallingBlock.y = 0;
game              633 modules/games/gui_tetris.c                 game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
game              636 modules/games/gui_tetris.c                 setTetramino(rand() % 7, &game->nextBlock);
game              643 modules/games/gui_tetris.c         game->fallingBlock.x += x;
game              644 modules/games/gui_tetris.c         game->fallingBlock.y += y;
game              649 modules/games/gui_tetris.c static void dropTetramino(StcGame *game)
game              654 modules/games/gui_tetris.c     while (!checkCollision(game, 0, y))
game              658 modules/games/gui_tetris.c     moveTetramino(game, 0, y - 1);
game              664 modules/games/gui_tetris.c void gameUpdate(StcGame *game)
game              668 modules/games/gui_tetris.c     if (!game)
game              677 modules/games/gui_tetris.c     if (game->isOver)
game              680 modules/games/gui_tetris.c         if (game->stats.score > game->stats.high)
game              682 modules/games/gui_tetris.c             game->stats.high = game->stats.score;
game              685 modules/games/gui_tetris.c             buf = game->stats.score;
game              694 modules/games/gui_tetris.c         if (game->events & EVENT_PAUSE)
game              699 modules/games/gui_tetris.c             game->isOver = 0;
game              700 modules/games/gui_tetris.c             startGame(game);
game              709 modules/games/gui_tetris.c         if (game->events & EVENT_PAUSE)
game              711 modules/games/gui_tetris.c             game->isPaused = !game->isPaused;
game              712 modules/games/gui_tetris.c             game->events = EVENT_NONE;
game              716 modules/games/gui_tetris.c         if (game->isPaused)
game              720 modules/games/gui_tetris.c             game->lastFallTime += (sysTime - game->systemTime);
game              724 modules/games/gui_tetris.c             if (game->events != EVENT_NONE)
game              726 modules/games/gui_tetris.c                 if (game->events & EVENT_SHOW_NEXT)
game              728 modules/games/gui_tetris.c                     game->showPreview = !game->showPreview;
game              730 modules/games/gui_tetris.c                 if (game->events & EVENT_DROP)
game              732 modules/games/gui_tetris.c                     dropTetramino(game);
game              734 modules/games/gui_tetris.c                 if (game->events & EVENT_ROTATE_CW)
game              736 modules/games/gui_tetris.c                     rotateTetramino(game, 1);
game              738 modules/games/gui_tetris.c                 if (game->events & EVENT_MOVE_RIGHT)
game              740 modules/games/gui_tetris.c                     moveTetramino(game, 1, 0);
game              742 modules/games/gui_tetris.c                 else if (game->events & EVENT_MOVE_LEFT)
game              744 modules/games/gui_tetris.c                     moveTetramino(game, -1, 0);
game              746 modules/games/gui_tetris.c                 if (game->events & EVENT_MOVE_DOWN)
game              748 modules/games/gui_tetris.c                     moveTetramino(game, 0, 1);
game              750 modules/games/gui_tetris.c                 game->events = EVENT_NONE;
game              753 modules/games/gui_tetris.c             if (sysTime - game->lastFallTime >= game->delay)
game              755 modules/games/gui_tetris.c                 moveTetramino(game, 0, 1);
game              756 modules/games/gui_tetris.c                 game->lastFallTime = sysTime;
game              759 modules/games/gui_tetris.c         game->systemTime = sysTime;
game              771 modules/games/gui_tetris.c     game = createGame();
game              772 modules/games/gui_tetris.c     gameInit(game);
game              780 modules/games/gui_tetris.c         game->stats.high = 0;
game              785 modules/games/gui_tetris.c         game->stats.high = buf;
game              789 modules/games/gui_tetris.c     startGame(game);
game              801 modules/games/gui_tetris.c     gameUpdate(game);
game              806 modules/games/gui_tetris.c     if (!game)
game              813 modules/games/gui_tetris.c             if ((game->isPaused) || (game->isOver))
game              821 modules/games/gui_tetris.c             game->events |= EVENT_PAUSE;
game              824 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_LEFT;
game              827 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_RIGHT;
game              830 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_DOWN;
game              838 modules/games/gui_tetris.c             game->events |= EVENT_ROTATE_CW;