I 91 modules/games/gui_reversi.c int I, J, x1, y1; I 98 modules/games/gui_reversi.c for (I=-1; I<=1; I++) { I 101 modules/games/gui_reversi.c x1 = x + I; I 105 modules/games/gui_reversi.c x1 = x1 + I; I 111 modules/games/gui_reversi.c x1 = x + I; I 116 modules/games/gui_reversi.c x1 = x1 + I; I 143 modules/games/gui_reversi.c uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100; I 147 modules/games/gui_reversi.c for (I=0; I<8; I++) I 149 modules/games/gui_reversi.c DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1; I 151 modules/games/gui_reversi.c for (I=0; I<8; I++) { I 153 modules/games/gui_reversi.c E = Place(I, J, Player, 0); I 154 modules/games/gui_reversi.c if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) { I 155 modules/games/gui_reversi.c MinPr = DynTable[I][J]; I 159 modules/games/gui_reversi.c if ((E<0xFF) && (MinPr==DynTable[I][J])) { I 163 modules/games/gui_reversi.c PlX[1] = I; I 168 modules/games/gui_reversi.c PlX[NPl] = I; I 178 modules/games/gui_reversi.c for(I=0; I<8; I+=7) { I 180 modules/games/gui_reversi.c E = Place(I, J, Player, 0); I 181 modules/games/gui_reversi.c if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;} I 194 modules/games/gui_reversi.c uchar I, J, E = 0, E1; I 196 modules/games/gui_reversi.c for (I=0; I<8; I++) { I 198 modules/games/gui_reversi.c E1 = Place(I, J, Player, 0);