I                  91 modules/games/gui_reversi.c     int I, J, x1, y1;
I                  98 modules/games/gui_reversi.c         for (I=-1; I<=1; I++) {
I                 101 modules/games/gui_reversi.c                 x1 = x + I;
I                 105 modules/games/gui_reversi.c                     x1 = x1 + I;
I                 111 modules/games/gui_reversi.c                     x1 = x + I;
I                 116 modules/games/gui_reversi.c                         x1 = x1 + I;
I                 143 modules/games/gui_reversi.c     uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100;
I                 147 modules/games/gui_reversi.c     for (I=0; I<8; I++)
I                 149 modules/games/gui_reversi.c             DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1;
I                 151 modules/games/gui_reversi.c     for (I=0; I<8; I++) {
I                 153 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
I                 154 modules/games/gui_reversi.c             if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) {
I                 155 modules/games/gui_reversi.c                 MinPr = DynTable[I][J];
I                 159 modules/games/gui_reversi.c             if ((E<0xFF) && (MinPr==DynTable[I][J])) {
I                 163 modules/games/gui_reversi.c                     PlX[1] = I;
I                 168 modules/games/gui_reversi.c                         PlX[NPl] = I;
I                 178 modules/games/gui_reversi.c     for(I=0; I<8; I+=7) {
I                 180 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
I                 181 modules/games/gui_reversi.c             if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;}
I                 194 modules/games/gui_reversi.c     uchar I, J, E = 0, E1;
I                 196 modules/games/gui_reversi.c     for (I=0; I<8; I++) {
I                 198 modules/games/gui_reversi.c             E1 = Place(I, J, Player, 0);