fieldLineDistance 63 modules/games/gui_sudoku.c int fieldLineDistance; fieldLineDistance 204 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); fieldLineDistance 211 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*i, yFieldBorder, xFieldBorder+fieldLineDistance*i, yFieldBorder+fieldLineLength, COLOR_BLACK); fieldLineDistance 213 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*i, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*i, COLOR_BLACK); fieldLineDistance 216 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*3-1, yFieldBorder, xFieldBorder+fieldLineDistance*3-1, yFieldBorder+fieldLineLength, COLOR_BLACK); fieldLineDistance 217 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*3+1, yFieldBorder, xFieldBorder+fieldLineDistance*3+1, yFieldBorder+fieldLineLength, COLOR_BLACK); fieldLineDistance 219 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*6-1, yFieldBorder, xFieldBorder+fieldLineDistance*6-1, yFieldBorder+fieldLineLength, COLOR_BLACK); fieldLineDistance 220 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*6+1, yFieldBorder, xFieldBorder+fieldLineDistance*6+1, yFieldBorder+fieldLineLength, COLOR_BLACK); fieldLineDistance 223 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3-1, COLOR_BLACK); fieldLineDistance 224 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3+1, COLOR_BLACK); fieldLineDistance 226 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6-1, COLOR_BLACK); fieldLineDistance 227 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6+1, COLOR_BLACK); fieldLineDistance 231 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance, fieldLineDistance 232 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); fieldLineDistance 233 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1, fieldLineDistance 234 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); fieldLineDistance 235 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2, fieldLineDistance 236 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); fieldLineDistance 239 modules/games/gui_sudoku.c draw_ellipse(xFieldBorder+(xPos+1)*fieldLineDistance-fieldLineDistance/2, yFieldBorder+(yPos+1)*fieldLineDistance-fieldLineDistance/2, fieldLineDistance/2-3, fieldLineDistance/2-1, MARKER_COLOR, DRAW_FILLED); fieldLineDistance 241 modules/games/gui_sudoku.c draw_string(xFieldBorder+fieldLineDistance*xPos+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*yPos+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(MARKER_COLOR, COLOR_WHITE)); fieldLineDistance 252 modules/games/gui_sudoku.c draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK)); fieldLineDistance 253 modules/games/gui_sudoku.c else draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, MARKER_COLOR)); fieldLineDistance 994 modules/games/gui_sudoku.c fieldLineDistance=(xMenuPos-xFieldBorder)/9; fieldLineDistance 998 modules/games/gui_sudoku.c fieldLineDistance=(camera_screen.height-yFieldBorder*2)/9; fieldLineDistance 1000 modules/games/gui_sudoku.c fieldLineLength=fieldLineDistance*9; fieldLineDistance 1003 modules/games/gui_sudoku.c padLineDistance=fieldLineDistance;