fallingBlock       90 modules/games/gui_tetris.c     StcTetramino fallingBlock;  /* current falling tetromino    */
fallingBlock      202 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
fallingBlock      204 modules/games/gui_tetris.c                 tmp[i + game->fallingBlock.x][j + game->fallingBlock.y] = game->fallingBlock.cells[i][j];
fallingBlock      374 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->fallingBlock);
fallingBlock      375 modules/games/gui_tetris.c     game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
fallingBlock      376 modules/games/gui_tetris.c     game->fallingBlock.y = 0;
fallingBlock      427 modules/games/gui_tetris.c     if (game->fallingBlock.type == TETROMINO_O)
fallingBlock      436 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
fallingBlock      438 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
fallingBlock      442 modules/games/gui_tetris.c                 rotated[game->fallingBlock.size - j - 1][i] = game->fallingBlock.cells[i][j];
fallingBlock      446 modules/games/gui_tetris.c                 rotated[j][game->fallingBlock.size - i - 1] = game->fallingBlock.cells[i][j];
fallingBlock      451 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
fallingBlock      453 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
fallingBlock      458 modules/games/gui_tetris.c                 if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT))
fallingBlock      463 modules/games/gui_tetris.c                 if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL)
fallingBlock      475 modules/games/gui_tetris.c             game->fallingBlock.cells[i][j] = rotated[i][j];
fallingBlock      488 modules/games/gui_tetris.c     newx = game->fallingBlock.x + dx;
fallingBlock      489 modules/games/gui_tetris.c     newy = game->fallingBlock.y + dy;
fallingBlock      491 modules/games/gui_tetris.c     for (i = 0; i < game->fallingBlock.size; ++i)
fallingBlock      493 modules/games/gui_tetris.c         for (j = 0; j < game->fallingBlock.size; ++j)
fallingBlock      495 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
fallingBlock      564 modules/games/gui_tetris.c             if (game->fallingBlock.y <= 1)
fallingBlock      572 modules/games/gui_tetris.c                 for (i = 0; i < game->fallingBlock.size; ++i)
fallingBlock      574 modules/games/gui_tetris.c                     for (j = 0; j < game->fallingBlock.size; ++j)
fallingBlock      576 modules/games/gui_tetris.c                         if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
fallingBlock      578 modules/games/gui_tetris.c                             game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j];
fallingBlock      617 modules/games/gui_tetris.c                 game->stats.pieces[game->fallingBlock.type]++;
fallingBlock      625 modules/games/gui_tetris.c                         game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j];
fallingBlock      628 modules/games/gui_tetris.c                 game->fallingBlock.size = game->nextBlock.size;
fallingBlock      629 modules/games/gui_tetris.c                 game->fallingBlock.type = game->nextBlock.type;
fallingBlock      632 modules/games/gui_tetris.c                 game->fallingBlock.y = 0;
fallingBlock      633 modules/games/gui_tetris.c                 game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
fallingBlock      643 modules/games/gui_tetris.c         game->fallingBlock.x += x;
fallingBlock      644 modules/games/gui_tetris.c         game->fallingBlock.y += y;