events             50 lib/lua/ltm.c  LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
events             51 lib/lua/ltm.c    const TValue *tm = luaH_getstr(events, ename);
events             54 lib/lua/ltm.c      events->flags |= cast_byte(1u<<event);  /* cache this fact */
events             49 lib/lua/ltm.h  LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
events            100 modules/games/gui_tetris.c     int events;
events            355 modules/games/gui_tetris.c     game->events = EVENT_NONE;
events            694 modules/games/gui_tetris.c         if (game->events & EVENT_PAUSE)
events            709 modules/games/gui_tetris.c         if (game->events & EVENT_PAUSE)
events            712 modules/games/gui_tetris.c             game->events = EVENT_NONE;
events            724 modules/games/gui_tetris.c             if (game->events != EVENT_NONE)
events            726 modules/games/gui_tetris.c                 if (game->events & EVENT_SHOW_NEXT)
events            730 modules/games/gui_tetris.c                 if (game->events & EVENT_DROP)
events            734 modules/games/gui_tetris.c                 if (game->events & EVENT_ROTATE_CW)
events            738 modules/games/gui_tetris.c                 if (game->events & EVENT_MOVE_RIGHT)
events            742 modules/games/gui_tetris.c                 else if (game->events & EVENT_MOVE_LEFT)
events            746 modules/games/gui_tetris.c                 if (game->events & EVENT_MOVE_DOWN)
events            750 modules/games/gui_tetris.c                 game->events = EVENT_NONE;
events            821 modules/games/gui_tetris.c             game->events |= EVENT_PAUSE;
events            824 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_LEFT;
events            827 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_RIGHT;
events            830 modules/games/gui_tetris.c             game->events |= EVENT_MOVE_DOWN;
events            838 modules/games/gui_tetris.c             game->events |= EVENT_ROTATE_CW;