events 50 lib/lua/ltm.c LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename) { events 51 lib/lua/ltm.c const TValue *tm = luaH_getstr(events, ename); events 54 lib/lua/ltm.c events->flags |= cast_byte(1u<<event); /* cache this fact */ events 49 lib/lua/ltm.h LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename); events 100 modules/games/gui_tetris.c int events; events 355 modules/games/gui_tetris.c game->events = EVENT_NONE; events 694 modules/games/gui_tetris.c if (game->events & EVENT_PAUSE) events 709 modules/games/gui_tetris.c if (game->events & EVENT_PAUSE) events 712 modules/games/gui_tetris.c game->events = EVENT_NONE; events 724 modules/games/gui_tetris.c if (game->events != EVENT_NONE) events 726 modules/games/gui_tetris.c if (game->events & EVENT_SHOW_NEXT) events 730 modules/games/gui_tetris.c if (game->events & EVENT_DROP) events 734 modules/games/gui_tetris.c if (game->events & EVENT_ROTATE_CW) events 738 modules/games/gui_tetris.c if (game->events & EVENT_MOVE_RIGHT) events 742 modules/games/gui_tetris.c else if (game->events & EVENT_MOVE_LEFT) events 746 modules/games/gui_tetris.c if (game->events & EVENT_MOVE_DOWN) events 750 modules/games/gui_tetris.c game->events = EVENT_NONE; events 821 modules/games/gui_tetris.c game->events |= EVENT_PAUSE; events 824 modules/games/gui_tetris.c game->events |= EVENT_MOVE_LEFT; events 827 modules/games/gui_tetris.c game->events |= EVENT_MOVE_RIGHT; events 830 modules/games/gui_tetris.c game->events |= EVENT_MOVE_DOWN; events 838 modules/games/gui_tetris.c game->events |= EVENT_ROTATE_CW;