erg               169 modules/games/gui_4wins.c   char erg=0, cam=player, otherplayer, i, counter=0;
erg               173 modules/games/gui_4wins.c   case 1: erg=ki_3(cam);												//ich3
erg               174 modules/games/gui_4wins.c           if(!erg&&mode!='b') erg=ki_3(otherplayer); else break;		//du3
erg               175 modules/games/gui_4wins.c           if(!erg) {													//ungünstige Spalten ermitteln
erg               185 modules/games/gui_4wins.c           erg=ki_2(cam);												//ich2 (für passivere Methode vertauschen)
erg               186 modules/games/gui_4wins.c           if(!erg) erg=ki_2(otherplayer); else break;					//du2
erg               187 modules/games/gui_4wins.c           if(!erg) erg=(!isFull(4)&&!ki_isBadColumn(4))?4:0; else break;//mitte
erg               188 modules/games/gui_4wins.c           if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100);	//zufall
erg               189 modules/games/gui_4wins.c           if(counter>100) for(i=1;i<=7;i++) if(!isFull(i)) erg=i;
erg               192 modules/games/gui_4wins.c   return erg;