edge_hmargin       99 include/camera_info.h     int     edge_hmargin;                               // edge overlay top & bottom margin to skip
edge_hmargin       52 modules/edgeoverlay.c     viewport_height = vid_get_viewport_height()-camera_screen.edge_hmargin*2; //don't trace bottom lines
edge_hmargin      357 modules/edgeoverlay.c     const int y_min = camera_screen.edge_hmargin+ slice   *slice_height;
edge_hmargin      358 modules/edgeoverlay.c     const int y_max = camera_screen.edge_hmargin+(slice+1)*slice_height;
edge_hmargin      460 modules/edgeoverlay.c                 bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3, 1);
edge_hmargin      490 modules/edgeoverlay.c                 bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3+1, 1);
edge_hmargin      523 modules/edgeoverlay.c                 bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3, 1);
edge_hmargin      553 modules/edgeoverlay.c                 bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3+1, 1);
edge_hmargin      629 modules/edgeoverlay.c     const int y_slice_min = camera_screen.edge_hmargin+ slice   *slice_height;
edge_hmargin      630 modules/edgeoverlay.c     const int y_slice_max = camera_screen.edge_hmargin+(slice+1)*slice_height;
edge_hmargin      631 modules/edgeoverlay.c     const int y_min = camera_screen.edge_hmargin;
edge_hmargin      632 modules/edgeoverlay.c     const int y_max = camera_screen.edge_hmargin+viewport_height;