edge_hmargin 99 include/camera_info.h int edge_hmargin; // edge overlay top & bottom margin to skip edge_hmargin 52 modules/edgeoverlay.c viewport_height = vid_get_viewport_height()-camera_screen.edge_hmargin*2; //don't trace bottom lines edge_hmargin 357 modules/edgeoverlay.c const int y_min = camera_screen.edge_hmargin+ slice *slice_height; edge_hmargin 358 modules/edgeoverlay.c const int y_max = camera_screen.edge_hmargin+(slice+1)*slice_height; edge_hmargin 460 modules/edgeoverlay.c bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3, 1); edge_hmargin 490 modules/edgeoverlay.c bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3+1, 1); edge_hmargin 523 modules/edgeoverlay.c bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3, 1); edge_hmargin 553 modules/edgeoverlay.c bv_set(edgebuf, (y-camera_screen.edge_hmargin)*viewport_width + xdiv3+1, 1); edge_hmargin 629 modules/edgeoverlay.c const int y_slice_min = camera_screen.edge_hmargin+ slice *slice_height; edge_hmargin 630 modules/edgeoverlay.c const int y_slice_max = camera_screen.edge_hmargin+(slice+1)*slice_height; edge_hmargin 631 modules/edgeoverlay.c const int y_min = camera_screen.edge_hmargin; edge_hmargin 632 modules/edgeoverlay.c const int y_max = camera_screen.edge_hmargin+viewport_height;