dy                 83 modules/games/gui_sokoban.c static void sokoban_undo_add(int dx, int dy, int box) {
dy                 90 modules/games/gui_sokoban.c         value |= (((dy<0)?1:0)<<1)|1;
dy                107 modules/games/gui_sokoban.c     int dx=0, dy=0, value;
dy                114 modules/games/gui_sokoban.c         if (value&1) dy=1; else dx=1;
dy                115 modules/games/gui_sokoban.c         if (value&2) {dy=-dy; dx=-dx;}
dy                119 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_BOX_PLACE)?MARKER_PLACE:MARKER_EMPTY;
dy                122 modules/games/gui_sokoban.c         xPl-=dx; yPl-=dy;
dy                130 modules/games/gui_sokoban.c     int dx=0, dy=0, value;
dy                134 modules/games/gui_sokoban.c         if (value&1) dy=1; else dx=1;
dy                135 modules/games/gui_sokoban.c         if (value&2) {dy=-dy; dx=-dx;}
dy                138 modules/games/gui_sokoban.c         xPl+=dx; yPl+=dy;
dy                141 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
dy                245 modules/games/gui_sokoban.c static int sokoban_move(int dx, int dy) {
dy                246 modules/games/gui_sokoban.c     switch (field[yPl+dy][xPl+dx]) {
dy                252 modules/games/gui_sokoban.c             if (field[yPl+dy*2][xPl+dx*2]==MARKER_WALL || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX_PLACE)
dy                260 modules/games/gui_sokoban.c     xPl+=dx; yPl+=dy;
dy                263 modules/games/gui_sokoban.c         field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
dy                264 modules/games/gui_sokoban.c         sokoban_undo_add(dx, dy, 1);
dy                266 modules/games/gui_sokoban.c         sokoban_undo_add(dx, dy, 0);
dy                484 modules/games/gui_tetris.c static int checkCollision(StcGame *game, int dx, int dy)
dy                489 modules/games/gui_tetris.c     newy = game->fallingBlock.y + dy;