dx                 83 modules/games/gui_sokoban.c static void sokoban_undo_add(int dx, int dy, int box) {
dx                 87 modules/games/gui_sokoban.c     if (dx) {
dx                 88 modules/games/gui_sokoban.c         value |= ((dx<0)?1:0)<<1;
dx                107 modules/games/gui_sokoban.c     int dx=0, dy=0, value;
dx                114 modules/games/gui_sokoban.c         if (value&1) dy=1; else dx=1;
dx                115 modules/games/gui_sokoban.c         if (value&2) {dy=-dy; dx=-dx;}
dx                119 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_BOX_PLACE)?MARKER_PLACE:MARKER_EMPTY;
dx                122 modules/games/gui_sokoban.c         xPl-=dx; yPl-=dy;
dx                130 modules/games/gui_sokoban.c     int dx=0, dy=0, value;
dx                134 modules/games/gui_sokoban.c         if (value&1) dy=1; else dx=1;
dx                135 modules/games/gui_sokoban.c         if (value&2) {dy=-dy; dx=-dx;}
dx                138 modules/games/gui_sokoban.c         xPl+=dx; yPl+=dy;
dx                141 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
dx                245 modules/games/gui_sokoban.c static int sokoban_move(int dx, int dy) {
dx                246 modules/games/gui_sokoban.c     switch (field[yPl+dy][xPl+dx]) {
dx                252 modules/games/gui_sokoban.c             if (field[yPl+dy*2][xPl+dx*2]==MARKER_WALL || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX_PLACE)
dx                260 modules/games/gui_sokoban.c     xPl+=dx; yPl+=dy;
dx                263 modules/games/gui_sokoban.c         field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
dx                264 modules/games/gui_sokoban.c         sokoban_undo_add(dx, dy, 1);
dx                266 modules/games/gui_sokoban.c         sokoban_undo_add(dx, dy, 0);
dx                484 modules/games/gui_tetris.c static int checkCollision(StcGame *game, int dx, int dy)
dx                488 modules/games/gui_tetris.c     newx = game->fallingBlock.x + dx;
dx               1313 tools/firmware_load.c     int dx = 3;
dx               1338 tools/firmware_load.c                     dx = i+3;
dx               1348 tools/firmware_load.c         for (i=dx; i<(100 + fw->main_offs); i++)