draw 69 modules/games/gui_sudoku.c int draw; //with flags, for drawing draw 270 modules/games/gui_sudoku.c if (draw&BG)redraw(); draw 273 modules/games/gui_sudoku.c if (draw&FIELD)draw_field(); draw 274 modules/games/gui_sudoku.c if (draw&MENU)draw_menu(); draw 275 modules/games/gui_sudoku.c if (draw&PAD)draw_numpad(); draw 277 modules/games/gui_sudoku.c draw=0; draw 866 modules/games/gui_sudoku.c draw|=FIELD|MENU; draw 870 modules/games/gui_sudoku.c draw|=FIELD|MENU; draw 884 modules/games/gui_sudoku.c draw|=FIELD; draw 892 modules/games/gui_sudoku.c draw|=BG; draw 904 modules/games/gui_sudoku.c draw|=FIELD; draw 912 modules/games/gui_sudoku.c draw|=FIELD; draw 919 modules/games/gui_sudoku.c draw|=PAD|FIELD; draw 930 modules/games/gui_sudoku.c draw|=FIELD|PAD; draw 939 modules/games/gui_sudoku.c draw|=FIELD|PAD; draw 944 modules/games/gui_sudoku.c draw=FIELD; draw 953 modules/games/gui_sudoku.c draw|=BG; draw 965 modules/games/gui_sudoku.c draw|=MENU; draw 970 modules/games/gui_sudoku.c draw|=BG; draw 975 modules/games/gui_sudoku.c draw|=FIELD|MENU; draw 1013 modules/games/gui_sudoku.c draw|=BG; draw 1026 modules/games/gui_sudoku.c draw|=FIELD; draw 1036 modules/games/gui_sudoku.c draw|=FIELD|MENU;