draw               69 modules/games/gui_sudoku.c int draw;	//with flags, for drawing
draw              270 modules/games/gui_sudoku.c 	if (draw&BG)redraw();
draw              273 modules/games/gui_sudoku.c 		if (draw&FIELD)draw_field();
draw              274 modules/games/gui_sudoku.c 		if (draw&MENU)draw_menu();
draw              275 modules/games/gui_sudoku.c 		if (draw&PAD)draw_numpad();
draw              277 modules/games/gui_sudoku.c 	draw=0;
draw              866 modules/games/gui_sudoku.c 			draw|=FIELD|MENU;
draw              870 modules/games/gui_sudoku.c 			draw|=FIELD|MENU;
draw              884 modules/games/gui_sudoku.c 				draw|=FIELD;
draw              892 modules/games/gui_sudoku.c 			draw|=BG;
draw              904 modules/games/gui_sudoku.c 				draw|=FIELD;
draw              912 modules/games/gui_sudoku.c 				draw|=FIELD;
draw              919 modules/games/gui_sudoku.c 				draw|=PAD|FIELD;
draw              930 modules/games/gui_sudoku.c 				draw|=FIELD|PAD;
draw              939 modules/games/gui_sudoku.c 				draw|=FIELD|PAD;
draw              944 modules/games/gui_sudoku.c 				draw=FIELD;
draw              953 modules/games/gui_sudoku.c 					draw|=BG;
draw              965 modules/games/gui_sudoku.c 				draw|=MENU;
draw              970 modules/games/gui_sudoku.c 					draw|=BG;
draw              975 modules/games/gui_sudoku.c 					draw|=FIELD|MENU;
draw             1013 modules/games/gui_sudoku.c 	draw|=BG;
draw             1026 modules/games/gui_sudoku.c 	draw|=FIELD;
draw             1036 modules/games/gui_sudoku.c     draw|=FIELD|MENU;