Field 38 modules/games/gui_reversi.c static uchar Field[8][8]; Field 63 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER1) ++NumPl1; Field 64 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER2) ++NumPl2; Field 74 modules/games/gui_reversi.c switch (Field[x][y]) { Field 94 modules/games/gui_reversi.c if (Field[x][y]!=FIELD_EMPTY) { Field 103 modules/games/gui_reversi.c while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { Field 108 modules/games/gui_reversi.c if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) { Field 109 modules/games/gui_reversi.c Field[x][y] = Player; Field 113 modules/games/gui_reversi.c while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { Field 114 modules/games/gui_reversi.c Field[x1][y1] = Player; Field 120 modules/games/gui_reversi.c if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY)) Field 243 modules/games/gui_reversi.c memset(Field, FIELD_EMPTY, sizeof(Field)); Field 244 modules/games/gui_reversi.c Field[3][3] = Field[4][4] = FIELD_PLAYER1; Field 245 modules/games/gui_reversi.c Field[3][4] = Field[4][3] = FIELD_PLAYER2;