disp_width 2684 core/gui.c int w = camera_screen.disp_width; disp_width 736 core/gui_menu.c w = camera_screen.disp_width - camera_screen.menu_border_width*2; disp_width 98 include/camera_info.h int disp_left, disp_right, disp_width; // Usable horizontal size (after excluding touch screen buttons) disp_width 274 modules/games/gui_mastermind.c buf, TEXT_COLOR, 0, camera_screen.disp_width-FONT_WIDTH, TEXT_RIGHT); disp_width 425 modules/games/gui_reversi.c buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE), 0, camera_screen.disp_width, TEXT_RIGHT); disp_width 303 modules/games/gui_snake.c draw_string(camera_screen.disp_width / 2 - strlen(str_buf)*FONT_WIDTH/2,camera_screen.height/2-FONT_HEIGHT/2,str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE)); disp_width 452 modules/games/gui_snake.c draw_string(camera_screen.disp_width/2 - strlen(str_buf)*FONT_WIDTH/2, camera_screen.height-FONT_HEIGHT-4, str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE)); disp_width 461 modules/games/gui_snake.c screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2; disp_width 457 modules/games/gui_sokoban.c str, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), 0, camera_screen.disp_width-FONT_WIDTH, TEXT_RIGHT); disp_width 198 modules/gui_palette.c w = camera_screen.disp_width / 4; disp_width 213 modules/gui_palette.c w = camera_screen.disp_width / 2; disp_width 228 modules/gui_palette.c w = camera_screen.disp_width / 5; disp_width 87 modules/gui_read.c w=camera_screen.disp_width-6-6-8; disp_width 311 modules/user_menu_edit.c w = camera_screen.disp_width - camera_screen.menu_border_width; disp_width 310 platform/g5x/lib.c camera_screen.disp_width = camera_screen.width; disp_width 275 platform/g7x2/lib.c camera_screen.disp_width = camera_screen.width;