disp_right 98 include/camera_info.h int disp_left, disp_right, disp_width; // Usable horizontal size (after excluding touch screen buttons) disp_right 287 modules/exmem_inspector.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1024 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1042 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1061 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1080 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1101 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*5, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1116 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1122 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1128 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1134 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1140 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 1146 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 274 modules/games/gui_4wins.c int x = camera_screen.disp_right - 15 * FONT_WIDTH; disp_right 348 modules/games/gui_4wins.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(BK_COLOR, BK_COLOR), RECT_BORDER0 | DRAW_FILLED); // draw backgraund disp_right 350 modules/games/gui_4wins.c draw_rectangle(camera_screen.disp_right - 16 * FONT_WIDTH, 5 * FONT_HEIGHT, camera_screen.disp_right - FONT_WIDTH, camera_screen.height - 10, MAKE_COLOR(INFO_COLOR, INFO_COLOR), RECT_BORDER0 | DRAW_FILLED | RECT_ROUND_CORNERS); disp_right 352 modules/games/gui_4wins.c draw_line(camera_screen.disp_left, FONT_HEIGHT, camera_screen.disp_right - 1, FONT_HEIGHT, COLOR_GREY_LT); disp_right 368 modules/games/gui_4wins.c draw_string(camera_screen.disp_right - 15 * FONT_WIDTH, 3 * FONT_HEIGHT, lang_str(LANG_CONNECT4_RIVAL), TEXT_COLOR); disp_right 370 modules/games/gui_4wins.c draw_string(camera_screen.disp_right - (10 + strlen(str)) * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, MAKE_COLOR(INFO_COLOR, P1_COLOR)); disp_right 372 modules/games/gui_4wins.c draw_string(camera_screen.disp_right - 9 * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, INFO_TEXT_COLOR); disp_right 374 modules/games/gui_4wins.c draw_string(camera_screen.disp_right - 7 * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, MAKE_COLOR(INFO_COLOR, P2_COLOR)); disp_right 416 modules/games/gui_4wins.c draw_string(camera_screen.disp_right - 12 * FONT_WIDTH, camera_screen.height - 2 * FONT_HEIGHT, str, INFO_TEXT_COLOR); disp_right 417 modules/games/gui_4wins.c gui_osd_draw_clock(camera_screen.disp_right - 11 * FONT_WIDTH, camera_screen.height - 3 * FONT_HEIGHT, INFO_TEXT_COLOR, 1); disp_right 93 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right-24*FONT_WIDTH, camera_screen.height-6*FONT_HEIGHT-FONT_HEIGHT/2, msg, TEXT_COLOR); disp_right 146 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, BK_COLOR, RECT_BORDER0 | DRAW_FILLED); disp_right 157 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH, 2 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH + FONT_HEIGHT, 3 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(colors[i], colors[i]), disp_right 160 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 5 * FONT_HEIGHT, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 6 * FONT_HEIGHT, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0 | DRAW_FILLED); disp_right 161 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_RIGHT_PLACE), TEXT_COLOR); disp_right 163 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 7 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), disp_right 165 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_C_IN_ANSWER), TEXT_COLOR); disp_right 167 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_AC_COLORS), TEXT_COLOR); disp_right 169 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 3 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR1), TEXT_COLOR); disp_right 170 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 4 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR2), TEXT_COLOR); disp_right 171 modules/games/gui_mastermind.c draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR3), TEXT_COLOR); disp_right 221 modules/games/gui_reversi.c draw_rectangle(camera_screen.disp_left+field_size+field_x, FONT_HEIGHT*5, camera_screen.disp_right, disp_right 233 modules/games/gui_reversi.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, disp_right 301 modules/games/gui_snake.c draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED); disp_right 464 modules/games/gui_snake.c draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED); disp_right 405 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 261 modules/games/gui_sudoku.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED); disp_right 989 modules/games/gui_sudoku.c xMenuPos = camera_screen.disp_right - FONT_WIDTH*15 + 1; disp_right 241 modules/games/gui_tetris.c int tx = camera_screen.disp_right - 22 * FONT_WIDTH; disp_right 769 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(TETRIS_COLOR_BG, TETRIS_COLOR_BG), RECT_BORDER0 | DRAW_FILLED); disp_right 247 modules/gui_bench.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 69 modules/gui_calendar.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 80 modules/gui_debug.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 150 modules/gui_palette.c xr = camera_screen.disp_right; disp_right 273 modules/gui_palette.c xr = camera_screen.disp_right; disp_right 48 modules/gui_read.c draw_string(camera_screen.disp_right-11*FONT_WIDTH, 0, buffer, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE)); disp_right 57 modules/gui_read.c draw_string(camera_screen.disp_right-17*FONT_WIDTH, 0, buffer, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE)); disp_right 62 modules/gui_read.c draw_char(camera_screen.disp_right-FONT_WIDTH, 0, disp_right 127 modules/gui_read.c camera_screen.disp_right, y-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 129 modules/gui_read.c camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED); disp_right 143 modules/module_inspector.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); disp_right 309 platform/g5x/lib.c camera_screen.disp_right = camera_screen.width - 1; disp_right 274 platform/g7x2/lib.c camera_screen.disp_right = camera_screen.width - 1;