direction         157 core/gps.c     static int direction;                                  // direction
direction         286 core/gps.c         direction = radian2deg  (pspeed.alpha);                                 // get direction
direction         322 core/gps.c                 sprintf(vBuf, lang_str(LANG_MENU_GPS_t_12), direction);
direction         346 core/gps.c                 angle1= direction;
direction        2744 core/gui.c     static void sd_override_koef(int direction)
direction        2746 core/gui.c         if (direction > 0)
direction        2762 core/gui.c         else if (direction < 0)
direction        2783 core/gui.c     static void sd_override(int direction)
direction        2787 core/gui.c             gui_subj_dist_override_value_enum(direction*menu_get_increment_factor(),0);
direction         309 core/gui_menu.c static void update_int_value(const CMenuItem *mi, int direction)
direction         312 core/gui_menu.c     *(mi->value) += int_incr * direction;
direction         380 core/gui_menu.c static void update_enum_value(const CMenuItem *mi, int direction)
direction         386 core/gui_menu.c             direction *= int_incr;
direction         389 core/gui_menu.c             ((const char* (*)(int change, int arg))(mi->value))(direction, mi->arg);
direction         394 core/gui_menu.c             gui_change_enum2(mi, direction);
direction          46 core/usb_module.c     static int direction = 0 ;                                          // 0 = left button,  1 = right button
direction          61 core/usb_module.c                     direction = direction ? 0 : 1 ;                     // fall through to next case
direction          63 core/usb_module.c                     if ( direction ) kbd_key_press(KEY_LEFT);
direction          69 core/usb_module.c                     direction = 0 ;
direction          72 core/usb_module.c                     direction = 1 ;
direction          82 core/usb_module.c                 if ( direction ) kbd_key_release(KEY_LEFT);
direction          43 modules/games/gui_snake.c unsigned char direction;
direction         294 modules/games/gui_snake.c   direction = DIR_RIGHT;
direction         312 modules/games/gui_snake.c             if(direction != DIR_DOWN) direction = DIR_UP;
direction         315 modules/games/gui_snake.c             if(direction != DIR_UP) direction = DIR_DOWN;
direction         318 modules/games/gui_snake.c                 if(direction != DIR_RIGHT) direction = DIR_LEFT;
direction         321 modules/games/gui_snake.c                 if(direction != DIR_LEFT) direction = DIR_RIGHT;
direction         340 modules/games/gui_snake.c     unsigned char prevdir = direction;
direction         346 modules/games/gui_snake.c     if (direction == DIR_RIGHT)
direction         352 modules/games/gui_snake.c     else if (direction == DIR_LEFT)
direction         360 modules/games/gui_snake.c     else if (direction == DIR_UP)
direction         368 modules/games/gui_snake.c     else if (direction == DIR_DOWN)
direction         406 modules/games/gui_snake.c         draw_element(snake[new_head][0], snake[new_head][1], head, direction);
direction         411 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
direction         413 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT)
direction         415 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
direction         417 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
direction         419 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
direction         421 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
direction         423 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT)
direction         425 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
direction         427 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT))
direction         429 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN))
direction         432 modules/games/gui_snake.c     prevdir = direction;
direction         267 modules/gui_tbox.c static void tbox_move_cursor(int direction)
direction         270 modules/gui_tbox.c     if (direction < 0)
direction         279 modules/gui_tbox.c     if (direction > 0)
direction         291 modules/gui_tbox.c static void tbox_move_text(int direction)
direction         294 modules/gui_tbox.c     if (direction < 0)
direction         302 modules/gui_tbox.c     if (direction > 0)