direction 157 core/gps.c static int direction; // direction direction 286 core/gps.c direction = radian2deg (pspeed.alpha); // get direction direction 322 core/gps.c sprintf(vBuf, lang_str(LANG_MENU_GPS_t_12), direction); direction 346 core/gps.c angle1= direction; direction 2744 core/gui.c static void sd_override_koef(int direction) direction 2746 core/gui.c if (direction > 0) direction 2762 core/gui.c else if (direction < 0) direction 2783 core/gui.c static void sd_override(int direction) direction 2787 core/gui.c gui_subj_dist_override_value_enum(direction*menu_get_increment_factor(),0); direction 309 core/gui_menu.c static void update_int_value(const CMenuItem *mi, int direction) direction 312 core/gui_menu.c *(mi->value) += int_incr * direction; direction 380 core/gui_menu.c static void update_enum_value(const CMenuItem *mi, int direction) direction 386 core/gui_menu.c direction *= int_incr; direction 389 core/gui_menu.c ((const char* (*)(int change, int arg))(mi->value))(direction, mi->arg); direction 394 core/gui_menu.c gui_change_enum2(mi, direction); direction 46 core/usb_module.c static int direction = 0 ; // 0 = left button, 1 = right button direction 61 core/usb_module.c direction = direction ? 0 : 1 ; // fall through to next case direction 63 core/usb_module.c if ( direction ) kbd_key_press(KEY_LEFT); direction 69 core/usb_module.c direction = 0 ; direction 72 core/usb_module.c direction = 1 ; direction 82 core/usb_module.c if ( direction ) kbd_key_release(KEY_LEFT); direction 43 modules/games/gui_snake.c unsigned char direction; direction 294 modules/games/gui_snake.c direction = DIR_RIGHT; direction 312 modules/games/gui_snake.c if(direction != DIR_DOWN) direction = DIR_UP; direction 315 modules/games/gui_snake.c if(direction != DIR_UP) direction = DIR_DOWN; direction 318 modules/games/gui_snake.c if(direction != DIR_RIGHT) direction = DIR_LEFT; direction 321 modules/games/gui_snake.c if(direction != DIR_LEFT) direction = DIR_RIGHT; direction 340 modules/games/gui_snake.c unsigned char prevdir = direction; direction 346 modules/games/gui_snake.c if (direction == DIR_RIGHT) direction 352 modules/games/gui_snake.c else if (direction == DIR_LEFT) direction 360 modules/games/gui_snake.c else if (direction == DIR_UP) direction 368 modules/games/gui_snake.c else if (direction == DIR_DOWN) direction 406 modules/games/gui_snake.c draw_element(snake[new_head][0], snake[new_head][1], head, direction); direction 411 modules/games/gui_snake.c if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) direction 413 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT) direction 415 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) direction 417 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT) direction 419 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT) direction 421 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) direction 423 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT) direction 425 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) direction 427 modules/games/gui_snake.c else if (prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT)) direction 429 modules/games/gui_snake.c else if (prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN)) direction 432 modules/games/gui_snake.c prevdir = direction; direction 267 modules/gui_tbox.c static void tbox_move_cursor(int direction) direction 270 modules/gui_tbox.c if (direction < 0) direction 279 modules/gui_tbox.c if (direction > 0) direction 291 modules/gui_tbox.c static void tbox_move_text(int direction) direction 294 modules/gui_tbox.c if (direction < 0) direction 302 modules/gui_tbox.c if (direction > 0)