disp_right         95 include/camera_info.h     int     disp_left, disp_right, disp_width;          // Usable horizontal size (after excluding touch screen buttons)
disp_right        284 modules/exmem_inspector.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1020 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1038 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1057 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1076 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1097 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*5, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1112 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1118 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1124 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1130 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1136 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right       1142 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right        274 modules/games/gui_4wins.c     int x = camera_screen.disp_right - 15 * FONT_WIDTH;
disp_right        348 modules/games/gui_4wins.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(BK_COLOR, BK_COLOR), RECT_BORDER0 | DRAW_FILLED);		// draw backgraund
disp_right        350 modules/games/gui_4wins.c     draw_rectangle(camera_screen.disp_right - 16 * FONT_WIDTH, 5 * FONT_HEIGHT, camera_screen.disp_right - FONT_WIDTH, camera_screen.height - 10, MAKE_COLOR(INFO_COLOR, INFO_COLOR), RECT_BORDER0 | DRAW_FILLED | RECT_ROUND_CORNERS);
disp_right        352 modules/games/gui_4wins.c     draw_line(camera_screen.disp_left, FONT_HEIGHT, camera_screen.disp_right - 1, FONT_HEIGHT, COLOR_GREY_LT);
disp_right        368 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - 15 * FONT_WIDTH, 3 * FONT_HEIGHT, lang_str(LANG_CONNECT4_RIVAL), TEXT_COLOR);
disp_right        370 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - (10 + strlen(str)) * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, MAKE_COLOR(INFO_COLOR, P1_COLOR));
disp_right        372 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - 9 * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, INFO_TEXT_COLOR);
disp_right        374 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - 7 * FONT_WIDTH, camera_screen.height - 9 * FONT_HEIGHT, str, MAKE_COLOR(INFO_COLOR, P2_COLOR));
disp_right        416 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - 12 * FONT_WIDTH, camera_screen.height - 2 * FONT_HEIGHT, str, INFO_TEXT_COLOR);
disp_right        417 modules/games/gui_4wins.c     gui_osd_draw_clock(camera_screen.disp_right - 11 * FONT_WIDTH, camera_screen.height - 3 * FONT_HEIGHT, INFO_TEXT_COLOR, 1);
disp_right         93 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right-24*FONT_WIDTH, camera_screen.height-6*FONT_HEIGHT-FONT_HEIGHT/2, msg, TEXT_COLOR);
disp_right        146 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, BK_COLOR, RECT_BORDER0 | DRAW_FILLED);
disp_right        157 modules/games/gui_mastermind.c         draw_rectangle(camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH, 2 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH + FONT_HEIGHT, 3 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(colors[i], colors[i]),
disp_right        160 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 5 * FONT_HEIGHT, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 6 * FONT_HEIGHT, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0 | DRAW_FILLED);
disp_right        161 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_RIGHT_PLACE), TEXT_COLOR);
disp_right        163 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 7 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE),
disp_right        165 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_C_IN_ANSWER), TEXT_COLOR);
disp_right        167 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_AC_COLORS), TEXT_COLOR);
disp_right        169 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 3 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR1), TEXT_COLOR);
disp_right        170 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 4 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR2), TEXT_COLOR);
disp_right        171 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR3), TEXT_COLOR);
disp_right        222 modules/games/gui_reversi.c     draw_rectangle(camera_screen.disp_left+field_size+field_x, FONT_HEIGHT*5, camera_screen.disp_right,
disp_right        234 modules/games/gui_reversi.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right,
disp_right        302 modules/games/gui_snake.c     draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
disp_right        465 modules/games/gui_snake.c     draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
disp_right        406 modules/games/gui_sokoban.c         draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right        261 modules/games/gui_sudoku.c 	draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED);
disp_right        989 modules/games/gui_sudoku.c     xMenuPos = camera_screen.disp_right - FONT_WIDTH*15 + 1;
disp_right        241 modules/games/gui_tetris.c     int tx = camera_screen.disp_right - 22 * FONT_WIDTH;
disp_right        769 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(TETRIS_COLOR_BG, TETRIS_COLOR_BG), RECT_BORDER0 | DRAW_FILLED);
disp_right        248 modules/gui_bench.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right         69 modules/gui_calendar.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right         81 modules/gui_debug.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right        150 modules/gui_palette.c     xr = camera_screen.disp_right;
disp_right        273 modules/gui_palette.c     xr = camera_screen.disp_right;
disp_right         48 modules/gui_read.c     draw_string(camera_screen.disp_right-11*FONT_WIDTH, 0, buffer, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE));
disp_right         57 modules/gui_read.c     draw_string(camera_screen.disp_right-17*FONT_WIDTH, 0, buffer, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE));
disp_right         62 modules/gui_read.c     draw_char(camera_screen.disp_right-FONT_WIDTH, 0,
disp_right        127 modules/gui_read.c                        camera_screen.disp_right, y-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right        129 modules/gui_read.c                        camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED);
disp_right        142 modules/module_inspector.c     	draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
disp_right        195 platform/g5x/lib.c         camera_screen.disp_right = camera_screen.width - 1;